diff options
| author | historia <[not public]> | 2026-10-01 19:30:38 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-10-01 19:30:38 -0400 |
| commit | 6d9908b29c8187196d23b126b1165c7e0bd0fc76 (patch) | |
| tree | ddbc02357ed92646b801687b90b1a06c71a15d71 /internal/game/roulette_test.go | |
| parent | 8a94f21bd47c0a00bc415395232dba22fa958837 (diff) | |
| download | thehouseoficarus-6d9908b29c8187196d23b126b1165c7e0bd0fc76.tar.gz | |
fix: casino pai gow sorting, universal unbet, table/rules split, remove solo timers
Diffstat (limited to 'internal/game/roulette_test.go')
| -rw-r--r-- | internal/game/roulette_test.go | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/internal/game/roulette_test.go b/internal/game/roulette_test.go index 0c5b62e..9eaea8e 100644 --- a/internal/game/roulette_test.go +++ b/internal/game/roulette_test.go @@ -5,13 +5,15 @@ import ( "testing" "thehouseoficarus/internal/casino" + "thehouseoficarus/internal/combat" "thehouseoficarus/internal/net" "thehouseoficarus/internal/player" + "thehouseoficarus/internal/world" ) func TestRouletteNumericTargetsAndRendering(t *testing.T) { for _, double := range []bool{false, true} { - g := &Game{Casino: casino.NewManager(1)} + g := &Game{Casino: casino.NewManager(1), Combat: combat.NewTracker(), Deps: Deps{World: world.New(t.TempDir())}} cfg := casino.TableConfig{ID: "roulette", Game: casino.GameRoulette, Roulette: casino.RouletteConfig{DoubleZero: double}} g.Casino.Join(1, cfg, "alice") conn := &casinoTestConn{} @@ -29,9 +31,9 @@ func TestRouletteNumericTargetsAndRendering(t *testing.T) { } } conn.data = nil - g.executeTableStatus(sess, []string{"rules"}, "table rules") - if !strings.Contains(string(conn.data), "Straight numbers pay 35:1") || strings.Contains(string(conn.data), "Blackjack") { - t.Fatal("wrong rules", string(conn.data)) + g.executeTableStatus(sess, nil, "table") + if !strings.Contains(string(conn.data), "35:1") || strings.Contains(string(conn.data), "Blackjack") { + t.Fatal("wrong felt", string(conn.data)) } snapshot := &casino.RouletteSnapshot{DoubleZero: double, Phase: "playing", Players: []string{"alice"}} if got := g.renderCasinoSnapshot(sess, snapshot); got != renderRouletteSnapshot(snapshot, g.colorMode(sess), sess.Player.OptionBool("unicode"), sess.Player.OptionInt("card_size")) { |
