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authorhistoria <[not public]>2026-09-30 18:57:30 -0400
committerhistoria <[not public]>2026-09-30 18:57:30 -0400
commita5b9c1052c4640ba519e608e0c97e603ce6aa5ef (patch)
treec48ac64ca8d1ec2505eedd18fb9e2fc39a885689 /internal/game/render_roulette.go
parent2317022c16b520dd5272facfd5092a4c58cac44b (diff)
downloadthehouseoficarus-a5b9c1052c4640ba519e608e0c97e603ce6aa5ef.tar.gz
feat: blackjack and baccarat rules felt added, casino layout simplified
Diffstat (limited to 'internal/game/render_roulette.go')
-rw-r--r--internal/game/render_roulette.go7
1 files changed, 7 insertions, 0 deletions
diff --git a/internal/game/render_roulette.go b/internal/game/render_roulette.go
index 1e7f971..0e4b1a3 100644
--- a/internal/game/render_roulette.go
+++ b/internal/game/render_roulette.go
@@ -597,6 +597,13 @@ func renderRouletteResult(pockets [5]string, mode string, unicode bool, size int
}
func (g *Game) renderCasinoRules(sess *net.Session, cfg casino.TableConfig) string {
+ if cfg.Game == casino.GameBlackjack {
+ // The whole rule card is a rendered felt.
+ return g.renderCasinoSnapshot(sess, &casino.BlackjackRulesView{Config: cfg})
+ }
+ if cfg.Game == casino.GameBaccarat {
+ return g.renderCasinoSnapshot(sess, &casino.BaccaratRulesView{Config: cfg})
+ }
rules := g.colorize(sess, "casino_action", cfg.RulesText())
if cfg.Game == casino.GameCraps {
snap := &casino.CrapsSnapshot{Phase: "waiting"}