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authorhistoria <[not public]>2026-09-30 05:33:45 -0400
committerhistoria <[not public]>2026-09-30 05:33:45 -0400
commit0fcb03633e3008169173d76c8408f5410592b3eb (patch)
tree814797fb33a129b1c49f8ae309c6647027f5e528 /internal/game/render_craps.go
parent735428f0667f67c12fdf3caca872d7dc65e2ce26 (diff)
downloadthehouseoficarus-0fcb03633e3008169173d76c8408f5410592b3eb.tar.gz
feat: bank craps added to casino
Diffstat (limited to 'internal/game/render_craps.go')
-rw-r--r--internal/game/render_craps.go328
1 files changed, 328 insertions, 0 deletions
diff --git a/internal/game/render_craps.go b/internal/game/render_craps.go
new file mode 100644
index 0000000..19688ed
--- /dev/null
+++ b/internal/game/render_craps.go
@@ -0,0 +1,328 @@
+package game
+
+import (
+ "fmt"
+ "strings"
+
+ "thehouseoficarus/internal/casino"
+ "thehouseoficarus/internal/color"
+)
+
+// A half-table: numbered boxes and the come/field/line rails on the left;
+// the shared centre-action bets on the right. Every region is a real box,
+// and shared edges are joined rather than pasted together as broken borders.
+const crapsFelt = 22 // #005f00: darker than ANSI green / the roulette felt.
+const (
+ crapsInk = iota
+ crapsGold
+ crapsRed
+ crapsMuted
+ crapsMarked
+ crapsPuckOn
+ crapsPuckOff
+)
+
+var crapsPaint = []color.ColorSpec{
+ {Fg: 15, Bg: crapsFelt},
+ {Fg: 229, Bg: crapsFelt, Bold: true},
+ {Fg: 217, Bg: crapsFelt, Bold: true},
+ {Fg: 108, Bg: crapsFelt},
+ {Fg: 0, Bg: 220, Bold: true},
+ {Fg: 0, Bg: 15, Bold: true},
+ {Fg: 15, Bg: 0, Bold: true},
+}
+
+type crapsCell struct {
+ glyph rune
+ edges uint8
+ ink int
+}
+type crapsCanvas struct{ cells [][]crapsCell }
+
+func newCrapsCanvas(w, h int) *crapsCanvas {
+ c := &crapsCanvas{cells: make([][]crapsCell, h)}
+ for y := range c.cells {
+ c.cells[y] = make([]crapsCell, w)
+ }
+ return c
+}
+func (c *crapsCanvas) box(x1, y1, x2, y2 int) {
+ // N=1, E=2, S=4, W=8. Unioning edges makes all T/cross joints exact.
+ for x := x1; x < x2; x++ {
+ c.cells[y1][x].edges |= 2
+ c.cells[y1][x+1].edges |= 8
+ c.cells[y2][x].edges |= 2
+ c.cells[y2][x+1].edges |= 8
+ }
+ for y := y1; y < y2; y++ {
+ c.cells[y][x1].edges |= 4
+ c.cells[y+1][x1].edges |= 1
+ c.cells[y][x2].edges |= 4
+ c.cells[y+1][x2].edges |= 1
+ }
+}
+func (c *crapsCanvas) text(x, y int, s string, ink int) {
+ for _, r := range s {
+ if x >= 0 && x < len(c.cells[y]) {
+ c.cells[y][x] = crapsCell{glyph: r, ink: ink}
+ }
+ x++
+ }
+}
+func (c *crapsCanvas) center(x1, x2, y int, s string, ink int) {
+ c.text(x1+(x2-x1+1-color.VisibleLen(s))/2, y, s, ink)
+}
+func (c *crapsCanvas) render(mode string, unicode bool) string {
+ joints := map[uint8]rune{3: '└', 6: '┌', 9: '┘', 12: '┐', 7: '├', 11: '┴', 13: '┤', 14: '┬', 15: '┼'}
+ var out strings.Builder
+ for _, row := range c.cells {
+ var run strings.Builder
+ ink := row[0].ink
+ flush := func() {
+ if run.Len() > 0 {
+ out.WriteString(color.Render(mode, crapsPaint[ink], run.String()))
+ run.Reset()
+ }
+ }
+ for _, cell := range row {
+ if cell.ink != ink {
+ flush()
+ ink = cell.ink
+ }
+ r := cell.glyph
+ if r == 0 {
+ r = ' '
+ if cell.edges != 0 {
+ switch {
+ case cell.edges&5 == 0:
+ r = '─'
+ case cell.edges&10 == 0:
+ r = '│'
+ default:
+ r = joints[cell.edges]
+ }
+ if !unicode {
+ switch r {
+ case '─':
+ r = '-'
+ case '│':
+ r = '|'
+ default:
+ r = '+'
+ }
+ }
+ }
+ }
+ run.WriteRune(r)
+ }
+ flush()
+ out.WriteByte('\n')
+ }
+ return out.String()
+}
+func crapsHas(ns []int, n int) bool {
+ for _, v := range ns {
+ if v == n {
+ return true
+ }
+ }
+ return false
+}
+func renderCrapsTrackers(s *casino.CrapsSnapshot, mode string, unicode bool) string {
+ c := newCrapsCanvas(77, 7)
+ c.box(0, 0, 76, 3)
+ c.box(0, 3, 38, 6)
+ c.box(38, 3, 76, 6)
+ c.text(3, 1, "FIRE", crapsGold)
+ for i, n := range []int{4, 5, 6, 8, 9, 10} {
+ ink, mark := crapsMuted, " "
+ if crapsHas(s.Made, n) {
+ ink, mark = crapsMarked, "*"
+ }
+ c.text(15+i*9, 1, fmt.Sprintf("[%2d%s]", n, mark), ink)
+ }
+ c.center(1, 75, 2, "MADE POINTS 4: 24 to 1 5: 249 to 1 6: 999 to 1", crapsInk)
+ c.text(2, 4, "ALL SMALL", crapsGold)
+ c.text(40, 4, "TALL", crapsGold)
+ for i, n := range []int{2, 3, 4, 5, 6, 8, 9, 10, 11, 12} {
+ x := 12 + i*5
+ if i >= 5 {
+ x = 48 + (i-5)*5
+ }
+ ink, mark := crapsMuted, " "
+ if crapsHas(s.Seen, n) {
+ ink, mark = crapsMarked, "*"
+ }
+ c.text(x, 4, fmt.Sprintf("%2d%s ", n, mark), ink)
+ }
+ c.center(1, 37, 5, "SMALL 34:1 | ALL 175:1", crapsInk)
+ c.center(39, 75, 5, "TALL 34:1 | * = rolled", crapsInk)
+ return c.render(mode, unicode)
+}
+func renderCrapsFelt(s *casino.CrapsSnapshot, mode string, unicode bool) string {
+ c := newCrapsCanvas(77, 26)
+ c.box(0, 0, 14, 6)
+ c.center(1, 13, 4, "DON'T COME", crapsInk)
+ c.center(1, 13, 5, "BAR 12", crapsMuted)
+ nums := []int{4, 5, 6, 8, 9, 10}
+ labels := []string{"4", "5", "SIX", "8", "NINE", "10"}
+ pays := []string{"9:5", "7:5", "7:6", "7:6", "7:5", "9:5"}
+ puck := func(x int, on bool) {
+ ink, word := crapsPuckOff, "OFF"
+ if on {
+ ink, word = crapsPuckOn, "ON "
+ }
+ a, b, d := "+---+", "|"+word+"|", "+---+"
+ if unicode {
+ a, b, d = "╭───╮", "│"+word+"│", "╰───╯"
+ }
+ c.text(x, 1, a, ink)
+ c.text(x, 2, b, ink)
+ c.text(x, 3, d, ink)
+ }
+ if s.Point == 0 {
+ puck(5, false)
+ }
+ for i, n := range nums {
+ x := 14 + i*6
+ c.box(x, 0, x+6, 6)
+ c.center(x+1, x+5, 4, labels[i], crapsGold)
+ c.center(x+1, x+5, 5, pays[i], crapsMuted)
+ if s.Point == n {
+ puck(x+1, true)
+ }
+ }
+ c.box(0, 6, 50, 10)
+ c.center(1, 49, 7, "PLACE / BUY / LAY ON THE NUMBERS ABOVE", crapsMuted)
+ c.center(1, 49, 9, "C O M E", crapsRed)
+ c.box(0, 10, 50, 16)
+ c.center(1, 49, 11, "FIELD", crapsGold)
+ c.center(1, 49, 13, "( 2 ) 3 4 9 10 11 ( 12 )", crapsInk)
+ twelve := s.Field12
+ if twelve == 0 {
+ twelve = 2
+ }
+ c.center(1, 49, 15, fmt.Sprintf("2 PAYS DOUBLE 12 PAYS %d:1", twelve), crapsGold)
+ c.box(0, 16, 50, 19)
+ c.center(1, 49, 18, "DON'T PASS / BAR 12", crapsInk)
+ c.box(0, 19, 50, 22)
+ c.center(1, 49, 21, "PASS LINE", crapsGold)
+ c.box(0, 22, 50, 25)
+ c.center(1, 49, 24, "FREE ODDS / BEHIND THE LINE", crapsInk)
+ // Centre action: four bonus spots, four hardways, six propositions, horn/hop.
+ bonus := []struct {
+ label, pays string
+ }{{"FIRE", "24x"}, {"SMALL", "34:1"}, {"ALL", "175:1"}, {"TALL", "34:1"}}
+ xs := []int{50, 56, 63, 69, 76}
+ for i, spot := range bonus {
+ c.box(xs[i], 0, xs[i+1], 5)
+ c.center(xs[i]+1, xs[i+1]-1, 2, spot.label, crapsGold)
+ c.center(xs[i]+1, xs[i+1]-1, 4, spot.pays, crapsMuted)
+ }
+ for i, n := range []int{4, 6, 8, 10} {
+ x, y := 50+(i%2)*13, 5+(i/2)*4
+ c.box(x, y, x+13, y+4)
+ c.center(x+1, x+12, y+1, fmt.Sprintf("HARD %d", n), crapsInk)
+ pay := 7
+ if n == 6 || n == 8 {
+ pay = 9
+ }
+ c.center(x+1, x+12, y+3, fmt.Sprintf("%d+%d %d:1", n/2, n/2, pay), crapsGold)
+ }
+ props := []string{"SEVEN", "CRAPS", "ELEVEN", "ACES", "ACE 3", "BOXCARS"}
+ odds := []string{"4:1", "7:1", "15:1", "30:1", "15:1", "30:1"}
+ px := []int{50, 59, 67, 76}
+ for i, label := range props {
+ col, y := i%3, 13+(i/3)*4
+ x, x2 := px[col], px[col+1]
+ c.box(x, y, x2, y+4)
+ c.center(x+1, x2-1, y+1, label, crapsRed)
+ c.center(x+1, x2-1, y+3, odds[i], crapsInk)
+ }
+ c.box(50, 21, 63, 25)
+ c.center(51, 62, 22, "HORN", crapsGold)
+ c.center(51, 62, 24, "2 3 11 12", crapsMuted)
+ c.box(63, 21, 76, 25)
+ c.center(64, 75, 22, "HOP", crapsGold)
+ c.center(64, 75, 24, "15:1 / 30:1", crapsMuted)
+ return c.render(mode, unicode)
+}
+func renderCrapsDice(dice [2]int, mode string, unicode bool, style string) string {
+ if dice[0] < 1 || dice[0] > 6 || dice[1] < 1 || dice[1] > 6 {
+ return ""
+ }
+ patterns := [][3]string{{}, {" ", " o ", " "}, {"o ", " ", " o"}, {"o ", " o ", " o"}, {"o o", " ", "o o"}, {"o o", " o ", "o o"}, {"o o", "o o", "o o"}}
+ top, bottom, v, pip := "+-------+", "+-------+", "|", "o"
+ if unicode {
+ top, bottom, v, pip = "╭───────╮", "╰───────╯", "│", "●"
+ }
+ spec := color.ColorSpec{Fg: 15, Bg: 0, Bold: true}
+ if style == "light" {
+ spec = color.ColorSpec{Fg: 0, Bg: 15, Bold: true}
+ }
+ var out strings.Builder
+ for row := 0; row < 5; row++ {
+ out.WriteString(" ")
+ for i, n := range dice {
+ line := top
+ if row == 4 {
+ line = bottom
+ } else if row > 0 {
+ line = v + " " + strings.ReplaceAll(patterns[n][row-1], "o", pip) + " " + v
+ }
+ out.WriteString(color.Render(mode, spec, line))
+ if i == 0 {
+ out.WriteString(" ")
+ }
+ }
+ if row == 2 {
+ out.WriteString(color.Render(mode, color.ColorSpec{Fg: 229, Bg: -1, Bold: true}, fmt.Sprintf(" Total: %d", dice[0]+dice[1])))
+ }
+ out.WriteByte('\n')
+ }
+ return out.String()
+}
+func renderCrapsSnapshot(s *casino.CrapsSnapshot, mode string, unicode bool, styles ...string) string {
+ if s == nil {
+ return ""
+ }
+ style := "dark"
+ if len(styles) > 0 {
+ style = styles[0]
+ }
+ var out strings.Builder
+ title := func(text string) string {
+ return color.Render(mode, color.ColorSpec{Fg: 229, Bg: -1, Bold: true}, text)
+ }
+ subtle := func(text string) string { return color.Render(mode, color.ColorSpec{Fg: 250, Bg: -1}, text) }
+ point := "COME-OUT"
+ if s.Point != 0 {
+ point = fmt.Sprintf("POINT %d", s.Point)
+ }
+ out.WriteString("\n" + title(" BANK CRAPS") + subtle(" / "+point) + "\n")
+ out.WriteString(renderCrapsTrackers(s, mode, unicode))
+ out.WriteByte('\n')
+ out.WriteString(renderCrapsFelt(s, mode, unicode))
+ out.WriteByte('\n')
+ out.WriteString(renderCrapsDice(s.Dice, mode, unicode, style))
+ if len(s.Queue) > 0 {
+ out.WriteString(title(" Shooter ") + subtle(s.Queue[0]) + "\n")
+ if len(s.Queue) > 1 {
+ out.WriteString(subtle(" On deck "+strings.Join(s.Queue[1:], " > ")) + "\n")
+ }
+ }
+ hint := "Place a bet, then roll when ready."
+ if s.Phase != "waiting" && s.Phase != "" {
+ hint = "Your pace. Roll when ready."
+ if s.ShootIn > 0 {
+ hint = fmt.Sprintf("Bets open. Shooter ready in %ds.", s.ShootIn)
+ } else if s.DealerIn > 0 {
+ hint = fmt.Sprintf("Shooter ready. Dealer rolls in %ds; bets still open.", s.DealerIn)
+ }
+ }
+ if s.AutoRoll {
+ hint = fmt.Sprintf("AUTOROLL / Next roll in %ds / stop for manual play", s.AutoIn)
+ }
+ out.WriteString(subtle(" "+hint) + "\n")
+ return out.String()
+}