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authorhistoria <[not public]>2026-07-18 04:44:50 -0400
committerhistoria <[not public]>2026-07-18 04:44:50 -0400
commit2b5d8f595f96a2864899f4c7e28bc06fa52d2603 (patch)
treef1539db865d9968414e59d9b250861c1b356d627 /internal/game/production_menu.go
parentdb8ca1fe26a36b78074a424ae657b2cbb9b3af19 (diff)
downloadthehouseoficarus-2b5d8f595f96a2864899f4c7e28bc06fa52d2603.tar.gz
feat: expose all colors in config.yaml for easier theming
Diffstat (limited to 'internal/game/production_menu.go')
-rw-r--r--internal/game/production_menu.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/production_menu.go b/internal/game/production_menu.go
index ff9fc51..10b7eb0 100644
--- a/internal/game/production_menu.go
+++ b/internal/game/production_menu.go
@@ -127,7 +127,7 @@ func (g *Game) showProductionTable(sess *net.Session, p *player.Player, items []
mode := g.colorMode(sess)
skillLevel := p.Level(player.SkillName(skill))
- dimSpec := color.Parse("F0")
+ dimSpec := g.resolveConstant(sess, "production_locked")
tbl := &ui.Table{
Title: title,