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authorhistoria <[not public]>2026-10-10 04:08:09 -0400
committerhistoria <[not public]>2026-10-10 04:08:09 -0400
commit9fb1f9010526100e12dd1ab1b0ca98401bb6ed75 (patch)
tree4a128211bfb0dd429bbb559a591d6c4be25c7757 /internal/game/look_target.go
parentced77d7c89129da6ba4001ab8e3dad265aa41396 (diff)
downloadthehouseoficarus-9fb1f9010526100e12dd1ab1b0ca98401bb6ed75.tar.gz
feat: add casino game: crazy timeHEADmain
Diffstat (limited to 'internal/game/look_target.go')
-rw-r--r--internal/game/look_target.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/look_target.go b/internal/game/look_target.go
index b467ae9..43f6264 100644
--- a/internal/game/look_target.go
+++ b/internal/game/look_target.go
@@ -50,7 +50,7 @@ func (g *Game) doLookTarget(sess *net.Session, input string) {
// Felt tables resolve through one data-driven loop; the video-poker cabinet
// has its own cabinet-id/pay-table handling.
- for _, game := range []casino.GameName{casino.GameCashHunt, casino.GameCoinFlip, casino.GamePlinko, casino.GamePachinko, casino.GameBigSix, casino.GameBlackjack, casino.GameBaccarat, casino.GameRoulette, casino.GameCraps, casino.GamePaiGow} {
+ for _, game := range []casino.GameName{casino.GameCashHunt, casino.GameCoinFlip, casino.GamePlinko, casino.GamePachinko, casino.GameBigSix, casino.GameCrazyTime, casino.GameBlackjack, casino.GameBaccarat, casino.GameRoulette, casino.GameCraps, casino.GamePaiGow} {
if g.lookCasinoTable(sess, lower, game) {
return
}