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authorhistoria <[not public]>2026-10-03 01:46:58 -0400
committerhistoria <[not public]>2026-10-03 01:46:58 -0400
commitefccf58741ae43d9e891c6b743b146982b344ccf (patch)
tree505a068497c5531b91ac72da32db14145737e982 /internal/game/look_casino.go
parent0ec8f3692960a064616e630c914058298b22897b (diff)
downloadthehouseoficarus-efccf58741ae43d9e891c6b743b146982b344ccf.tar.gz
fix: don't show roulette table after each bet
Diffstat (limited to 'internal/game/look_casino.go')
-rw-r--r--internal/game/look_casino.go9
1 files changed, 8 insertions, 1 deletions
diff --git a/internal/game/look_casino.go b/internal/game/look_casino.go
index 1e91ced..8d2b5c3 100644
--- a/internal/game/look_casino.go
+++ b/internal/game/look_casino.go
@@ -66,7 +66,8 @@ func (g *Game) resolveRoomTable(sess *net.Session, target string, game casino.Ga
}
// renderCasinoTableDetails formats the details block and, for the felt games,
-// the per-table rule card. It never prints the craps or roulette board.
+// the per-table rule card. Roulette adds its live wheel; craps never prints a
+// board here.
func (g *Game) renderCasinoTableDetails(sess *net.Session, cfg casino.TableConfig, table *casino.Table) string {
seats := table.Seats()
seated := "no one"
@@ -82,6 +83,12 @@ func (g *Game) renderCasinoTableDetails(sess *net.Session, cfg casino.TableConfi
fmt.Sprintf(" Seated %s", seated),
}
switch cfg.Game {
+ case casino.GameRoulette:
+ // Look, like sitting down and the table command, shows the live
+ // wheel: tracker, racetrack, and betting layout.
+ if rendered := strings.TrimRight(g.renderCasinoSnapshot(sess, table.Board(sess.Player.Name)), "\n"); rendered != "" {
+ lines = append(lines, "", rendered)
+ }
case casino.GameBlackjack:
lines = append(lines, "", g.renderCasinoSnapshot(sess, &casino.BlackjackRulesView{Config: cfg}))
case casino.GameBaccarat: