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authorhistoria <[not public]>2026-09-18 05:31:09 -0400
committerhistoria <[not public]>2026-09-18 05:31:09 -0400
commit153acb7f644d755c45533b7c5311e3ffa47e8973 (patch)
tree7645e6f7b65bc3830b078e3b9336d2e6b199d584 /internal/game/hardening_pickup_quality_test.go
parent87d08f0151e643951769e323995f1c5ed89ee200 (diff)
downloadthehouseoficarus-153acb7f644d755c45533b7c5311e3ffa47e8973.tar.gz
fix: harden engine across casino, economy, concurrency, security, and content
Diffstat (limited to 'internal/game/hardening_pickup_quality_test.go')
-rw-r--r--internal/game/hardening_pickup_quality_test.go123
1 files changed, 123 insertions, 0 deletions
diff --git a/internal/game/hardening_pickup_quality_test.go b/internal/game/hardening_pickup_quality_test.go
new file mode 100644
index 0000000..135b5a6
--- /dev/null
+++ b/internal/game/hardening_pickup_quality_test.go
@@ -0,0 +1,123 @@
+package game
+
+// Regression: a picked-up stack of a quality-bearing stackable item may only
+// merge into a slot with the same Quality/MaxQuality. Otherwise it takes a
+// free slot, mirroring withdrawBankItem in cmd_bank.go, so a merge can never
+// silently destroy the picked-up stack's quality.
+
+import (
+ "path/filepath"
+ "testing"
+
+ "thehouseoficarus/internal/net"
+ "thehouseoficarus/internal/player"
+)
+
+const hardeningGemID = "test_gem"
+
+func seedQualityGem(t *testing.T, h *harness) {
+ t.Helper()
+ writeSeedFile(t, filepath.Join(h.dir, "items", hardeningGemID+".yaml"),
+ []byte("id: test_gem\nname: test gem\nstackable: true\nmax_quality: 5\n"))
+}
+
+// gemSlots returns every inventory slot holding the test gem.
+func gemSlots(p *player.Player) map[int]*player.InventorySlot {
+ found := make(map[int]*player.InventorySlot)
+ for i := 0; i < 28; i++ {
+ if slot := p.InvSlot(i); slot != nil && slot.ItemID == hardeningGemID {
+ found[i] = slot
+ }
+ }
+ return found
+}
+
+func TestPickupMismatchedQualityUsesFreeSlot(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ p := h.seedCharacter("alice", "alice")
+ seedQualityGem(t, h)
+ sess := &net.Session{Conn: newChanConn(), Player: p}
+ sess.SetState(net.StateGame)
+ h.g.RunOnOwner(func() {
+ h.g.ItemStore.Reload(h.dir)
+ p.SetInvSlot(0, &player.InventorySlot{ItemID: hardeningGemID, Quantity: 10, Quality: 1, MaxQuality: 5})
+ h.g.World.AddGroundItem(p.RoomID, hardeningGemID, 5)
+
+ h.g.doGet(sess, "test gem")
+
+ slots := gemSlots(p)
+ if len(slots) != 2 {
+ t.Fatalf("gem slots = %d, want the pickup in its own slot: %v", len(slots), slots)
+ }
+ if low := p.InvSlot(0); low.Quantity != 10 || low.Quality != 1 {
+ t.Errorf("existing low-quality stack changed: %+v", low)
+ }
+ found := false
+ for i, slot := range slots {
+ if i == 0 {
+ continue
+ }
+ found = true
+ if slot.Quantity != 5 || slot.Quality != 5 || slot.MaxQuality != 5 {
+ t.Errorf("picked-up stack lost its properties: %+v", slot)
+ }
+ }
+ if !found {
+ t.Error("pickup did not take a free slot")
+ }
+ if got := h.g.World.GroundItems(p.RoomID)[hardeningGemID]; got != 0 {
+ t.Errorf("ground gems = %d, want 0", got)
+ }
+ })
+}
+
+func TestPickupMatchingQualityMergesIntoStack(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ p := h.seedCharacter("alice", "alice")
+ seedQualityGem(t, h)
+ sess := &net.Session{Conn: newChanConn(), Player: p}
+ sess.SetState(net.StateGame)
+ h.g.RunOnOwner(func() {
+ h.g.ItemStore.Reload(h.dir)
+ p.SetInvSlot(0, &player.InventorySlot{ItemID: hardeningGemID, Quantity: 10, Quality: 5, MaxQuality: 5})
+ h.g.World.AddGroundItem(p.RoomID, hardeningGemID, 5)
+
+ h.g.doGet(sess, "test gem")
+
+ slots := gemSlots(p)
+ if len(slots) != 1 {
+ t.Fatalf("matching-quality pickup must merge, slots = %v", slots)
+ }
+ if slot := p.InvSlot(0); slot.Quantity != 15 || slot.Quality != 5 || slot.MaxQuality != 5 {
+ t.Errorf("merged stack = %+v, want quantity 15 at quality 5", slot)
+ }
+ })
+}
+
+func TestPickupMismatchedQualityFullInventoryRefused(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ p := h.seedCharacter("alice", "alice")
+ seedQualityGem(t, h)
+ sess := &net.Session{Conn: newChanConn(), Player: p}
+ sess.SetState(net.StateGame)
+ h.g.RunOnOwner(func() {
+ h.g.ItemStore.Reload(h.dir)
+ for i := 0; i < 28; i++ {
+ p.SetInvSlot(i, &player.InventorySlot{ItemID: "filler", Quantity: 1})
+ }
+ p.SetInvSlot(0, &player.InventorySlot{ItemID: hardeningGemID, Quantity: 10, Quality: 1, MaxQuality: 5})
+ h.g.World.AddGroundItem(p.RoomID, hardeningGemID, 5)
+
+ h.g.doGet(sess, "test gem")
+
+ if slot := p.InvSlot(0); slot.Quantity != 10 || slot.Quality != 1 {
+ t.Errorf("a refused pickup must leave the mismatched stack alone: %+v", slot)
+ }
+ if got := h.g.World.GroundItems(p.RoomID)[hardeningGemID]; got != 5 {
+ t.Errorf("ground gems = %d, want the stack left in place", got)
+ }
+ })
+}