diff options
| author | historia <[not public]> | 2026-09-18 05:31:09 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-18 05:31:09 -0400 |
| commit | 153acb7f644d755c45533b7c5311e3ffa47e8973 (patch) | |
| tree | 7645e6f7b65bc3830b078e3b9336d2e6b199d584 /internal/game/hardening_harvest_yield_test.go | |
| parent | 87d08f0151e643951769e323995f1c5ed89ee200 (diff) | |
| download | thehouseoficarus-153acb7f644d755c45533b7c5311e3ffa47e8973.tar.gz | |
fix: harden engine across casino, economy, concurrency, security, and content
Diffstat (limited to 'internal/game/hardening_harvest_yield_test.go')
| -rw-r--r-- | internal/game/hardening_harvest_yield_test.go | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/internal/game/hardening_harvest_yield_test.go b/internal/game/hardening_harvest_yield_test.go new file mode 100644 index 0000000..8bfdc6a --- /dev/null +++ b/internal/game/hardening_harvest_yield_test.go @@ -0,0 +1,168 @@ +package game + +// Regression: a harvest that cannot be stored must not consume the crop or +// report a yield that was never delivered. Stackable products merge into an +// existing stack (so they fit a full inventory) but need their own slot +// otherwise; non-stackable products need one slot per unit, and the reported +// yield must match what was actually placed. + +import ( + "path/filepath" + "strings" + "testing" + + "thehouseoficarus/internal/behavior" + "thehouseoficarus/internal/net" + "thehouseoficarus/internal/player" +) + +const ( + hardeningCropPrefix = "farm_allot_1" + hardeningCropSeed = "test_seed" + hardeningCropID = "test_potato" +) + +// readyHarvest installs the patch flags a ready crop has and an in-flight +// harvest action for hardeningCropPrefix, matching what cmd_farm.go queues. +func readyHarvest(p *player.Player, minYield, maxYield int) { + p.EnsureFlags() + p.Flags[hardeningCropPrefix+"_weeds"] = false + p.Flags[hardeningCropPrefix+"_seed"] = hardeningCropSeed + p.Flags[hardeningCropPrefix+"_stage"] = 4 + p.Flags[hardeningCropPrefix+"_watered"] = false + p.Flags[hardeningCropPrefix+"_diseased"] = false + p.Flags[hardeningCropPrefix+"_dead"] = false + p.Flags[hardeningCropPrefix+"_ready"] = true + p.Action = &behavior.Action{ + Type: "harvest", + Data: &behavior.FarmData{ + Prefix: hardeningCropPrefix, + SeedID: hardeningCropSeed, + Product: hardeningCropID, + MinYield: float64(minYield), + MaxYield: float64(maxYield), + }, + } +} + +func TestHarvestStackableFullInventoryKeepsCrop(t *testing.T) { + h := newHarness(t) + h.seedAccount("alice") + p := h.seedCharacter("alice", "alice") + writeSeedFile(t, filepath.Join(h.dir, "items", hardeningCropID+".yaml"), + []byte("id: test_potato\nname: test potato\nstackable: true\n")) + sess := &net.Session{Conn: newChanConn(), Player: p} + sess.SetState(net.StateGame) + h.g.RunOnOwner(func() { + h.g.ItemStore.Reload(h.dir) + for i := 0; i < 28; i++ { + p.SetInvSlot(i, &player.InventorySlot{ItemID: "filler", Quantity: 1}) + } + readyHarvest(p, 1, 1) + + h.g.advanceHarvest(sess, p) + + if got := p.CountItem(hardeningCropID); got != 0 { + t.Errorf("harvest stored %d potatoes with no room", got) + } + if ready, _ := p.Flags[hardeningCropPrefix+"_ready"].(bool); !ready { + t.Error("crop was consumed even though nothing could be stored") + } + if seed, _ := p.Flags[hardeningCropPrefix+"_seed"].(string); seed != hardeningCropSeed { + t.Errorf("patch seed = %q, want it left planted", seed) + } + out := string(sess.Conn.(*chanConn).Bytes()) + if strings.Contains(out, "You harvest") { + t.Errorf("reported a yield that was not delivered: %q", out) + } + if !strings.Contains(out, "too full") { + t.Errorf("expected an inventory-full message, got %q", out) + } + }) +} + +func TestHarvestStackableMergesIntoExistingStackWhenFull(t *testing.T) { + h := newHarness(t) + h.seedAccount("alice") + p := h.seedCharacter("alice", "alice") + writeSeedFile(t, filepath.Join(h.dir, "items", hardeningCropID+".yaml"), + []byte("id: test_potato\nname: test potato\nstackable: true\n")) + sess := &net.Session{Conn: newChanConn(), Player: p} + sess.SetState(net.StateGame) + h.g.RunOnOwner(func() { + h.g.ItemStore.Reload(h.dir) + for i := 0; i < 28; i++ { + p.SetInvSlot(i, &player.InventorySlot{ItemID: "filler", Quantity: 1}) + } + p.SetInvSlot(5, &player.InventorySlot{ItemID: hardeningCropID, Quantity: 4}) + readyHarvest(p, 1, 1) + + h.g.advanceHarvest(sess, p) + + if got := p.CountItem(hardeningCropID); got != 5 { + t.Errorf("stackable harvest did not merge into the existing stack: have %d, want 5", got) + } + if ready, _ := p.Flags[hardeningCropPrefix+"_ready"].(bool); ready { + t.Error("patch still ready after a successful harvest") + } + if out := string(sess.Conn.(*chanConn).Bytes()); !strings.Contains(out, "You harvest 1") { + t.Errorf("expected the delivered yield in the message, got %q", out) + } + }) +} + +func TestHarvestNonStackableReportsPlacedYield(t *testing.T) { + h := newHarness(t) + h.seedAccount("alice") + p := h.seedCharacter("alice", "alice") + writeSeedFile(t, filepath.Join(h.dir, "items", hardeningCropID+".yaml"), + []byte("id: test_potato\nname: test potato\n")) + sess := &net.Session{Conn: newChanConn(), Player: p} + sess.SetState(net.StateGame) + h.g.RunOnOwner(func() { + h.g.ItemStore.Reload(h.dir) + for i := 0; i < 26; i++ { + p.SetInvSlot(i, &player.InventorySlot{ItemID: "filler", Quantity: 1}) + } + readyHarvest(p, 5, 5) + + h.g.advanceHarvest(sess, p) + + if got := p.CountItem(hardeningCropID); got != 2 { + t.Fatalf("placed %d potatoes, want 2 (two free slots)", got) + } + out := string(sess.Conn.(*chanConn).Bytes()) + if !strings.Contains(out, "You harvest 2 ") { + t.Errorf("reported yield must match what was placed: %q", out) + } + }) +} + +func TestHarvestNonStackableFullInventoryKeepsCrop(t *testing.T) { + h := newHarness(t) + h.seedAccount("alice") + p := h.seedCharacter("alice", "alice") + writeSeedFile(t, filepath.Join(h.dir, "items", hardeningCropID+".yaml"), + []byte("id: test_potato\nname: test potato\n")) + sess := &net.Session{Conn: newChanConn(), Player: p} + sess.SetState(net.StateGame) + h.g.RunOnOwner(func() { + h.g.ItemStore.Reload(h.dir) + for i := 0; i < 28; i++ { + p.SetInvSlot(i, &player.InventorySlot{ItemID: "filler", Quantity: 1}) + } + readyHarvest(p, 5, 5) + + h.g.advanceHarvest(sess, p) + + if got := p.CountItem(hardeningCropID); got != 0 { + t.Errorf("harvest stored %d potatoes with no room", got) + } + if ready, _ := p.Flags[hardeningCropPrefix+"_ready"].(bool); !ready { + t.Error("crop was consumed even though nothing could be stored") + } + if out := string(sess.Conn.(*chanConn).Bytes()); strings.Contains(out, "You harvest") { + t.Errorf("reported a yield that was not delivered: %q", out) + } + }) +} |
