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authorhistoria <[not public]>2026-10-06 12:57:23 -0400
committerhistoria <[not public]>2026-10-06 12:57:23 -0400
commit9666676766bf21364f4fc4d0d1d336e72f2a91b4 (patch)
tree0cade34091d7602790dc38cd44053f0b74bbadf2 /internal/game/exit_migrate.go
parent4bc1daaf259e0c19c5fe4a12ec8bc7f6e5a735c1 (diff)
downloadthehouseoficarus-9666676766bf21364f4fc4d0d1d336e72f2a91b4.tar.gz
refactor: split casino.go, dedup helpers, remove audit docs
Diffstat (limited to 'internal/game/exit_migrate.go')
-rw-r--r--internal/game/exit_migrate.go9
1 files changed, 9 insertions, 0 deletions
diff --git a/internal/game/exit_migrate.go b/internal/game/exit_migrate.go
index 4edab95..4f5dd72 100644
--- a/internal/game/exit_migrate.go
+++ b/internal/game/exit_migrate.go
@@ -25,6 +25,15 @@ func rewritePlayerRoomIDs(p *player.Player, idMap map[int]int) bool {
if world.RemapInt(idMap, &p.RoomID) {
changed = true
}
+ // A multi-tick move or a stashed flee escape keeps its destination in
+ // MoveTarget/EscapeTarget; remap them too or completeMove will assign a
+ // pre-migration room ID with no existence check.
+ if world.RemapInt(idMap, &p.MoveTarget) {
+ changed = true
+ }
+ if world.RemapInt(idMap, &p.EscapeTarget) {
+ changed = true
+ }
if p.PendingSequence != nil && p.PendingSequence.RoomID != 0 && world.RemapInt(idMap, &p.PendingSequence.RoomID) {
changed = true
}