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authorhistoria <[not public]>2026-09-16 14:41:15 -0400
committerhistoria <[not public]>2026-09-16 14:41:15 -0400
commit9192d94dea6be5498ab080f3e2df5667af871d7a (patch)
treee7aef3089d5d1e8da686c6b6ca9d4faeacb8b20b /internal/game/core_login_account.go
parent2f34e75f27e5f99cfc1c5f8eaf6ab4ff2fddb1d9 (diff)
downloadthehouseoficarus-9192d94dea6be5498ab080f3e2df5667af871d7a.tar.gz
fix: casino room eviction, session close race fix, open-payout recovery evidence
Diffstat (limited to 'internal/game/core_login_account.go')
-rw-r--r--internal/game/core_login_account.go26
1 files changed, 13 insertions, 13 deletions
diff --git a/internal/game/core_login_account.go b/internal/game/core_login_account.go
index c5f1064..1acd1a6 100644
--- a/internal/game/core_login_account.go
+++ b/internal/game/core_login_account.go
@@ -20,7 +20,7 @@ func (g *Game) handleAccountName(sess *net.Session, input string) {
if err == nil {
sess.Account = &player.Account{Name: actualName}
sess.State = net.StatePassword
- sess.Conn.SetEcho(false)
+ sess.SetEcho(false)
sess.Write("Password: ")
} else {
if verr := player.ValidName(name); verr != nil {
@@ -30,7 +30,7 @@ func (g *Game) handleAccountName(sess *net.Session, input string) {
}
sess.Account = &player.Account{Name: name}
sess.State = net.StateNewAccountPass
- sess.Conn.SetEcho(false)
+ sess.SetEcho(false)
sess.WriteLine("\r\nOh, a new visitor to this rock!")
sess.Write("Choose password: ")
}
@@ -42,7 +42,7 @@ func (g *Game) handlePassword(sess *net.Session, input string) {
return
}
if len(input) > 128 {
- sess.Conn.SetEcho(true)
+ sess.SetEcho(true)
sess.WriteLine("Wrong password.")
sess.State = net.StateAccountName
sess.Write("Account name: ")
@@ -50,14 +50,14 @@ func (g *Game) handlePassword(sess *net.Session, input string) {
}
acc, err := g.AccountStore.LoadAccount(sess.Account.Name)
if err != nil {
- sess.Conn.SetEcho(true)
+ sess.SetEcho(true)
sess.WriteLine("Error loading account.")
sess.State = net.StateAccountName
sess.Write("Account name: ")
return
}
if !player.CheckPassword(input, acc.PasswordHash) {
- sess.Conn.SetEcho(true)
+ sess.SetEcho(true)
sess.WriteLine("Wrong password.")
sess.State = net.StateAccountName
sess.Write("Account name: ")
@@ -76,7 +76,7 @@ func (g *Game) handlePassword(sess *net.Session, input string) {
log.Printf("login: password rehash for %s: %v", acc.Name, hashErr)
}
}
- sess.Conn.SetEcho(true)
+ sess.SetEcho(true)
sess.Account = &player.Account{
Name: acc.Name,
PasswordHash: acc.PasswordHash,
@@ -101,7 +101,7 @@ func (g *Game) handlePassword(sess *net.Session, input string) {
func (g *Game) handleNewPass(sess *net.Session, input string) {
input = strings.TrimSpace(input)
if input == "" {
- sess.Conn.SetEcho(true)
+ sess.SetEcho(true)
sess.Account = nil
sess.State = net.StateAccountName
sess.Write("Account name: ")
@@ -120,14 +120,14 @@ func (g *Game) handleNewPass(sess *net.Session, input string) {
func (g *Game) handleNewAccount(sess *net.Session, input string) {
input = strings.TrimSpace(input)
if input == "" {
- sess.Conn.SetEcho(true)
+ sess.SetEcho(true)
sess.Account = nil
sess.State = net.StateAccountName
sess.Write("Account name: ")
return
}
if input != sess.PendingPass {
- sess.Conn.SetEcho(true)
+ sess.SetEcho(true)
sess.WriteLine("Passwords do not match.")
sess.Account = nil
sess.State = net.StateAccountName
@@ -137,7 +137,7 @@ func (g *Game) handleNewAccount(sess *net.Session, input string) {
hash, err := player.HashPassword(input)
if err != nil {
- sess.Conn.SetEcho(true)
+ sess.SetEcho(true)
sess.WriteLine(fmt.Sprintf("Error creating account: %v", err))
sess.Account = nil
sess.State = net.StateAccountName
@@ -150,7 +150,7 @@ func (g *Game) handleNewAccount(sess *net.Session, input string) {
// the admin API) may have created it in the meantime; saving without
// this check would overwrite that account's password and characters.
if _, findErr := g.AccountStore.FindAccount(sess.Account.Name); findErr == nil {
- sess.Conn.SetEcho(true)
+ sess.SetEcho(true)
sess.Account = nil
sess.State = net.StateAccountName
sess.WriteLine("That account name was just taken; please sign in instead.")
@@ -163,7 +163,7 @@ func (g *Game) handleNewAccount(sess *net.Session, input string) {
PasswordHash: hash,
}
if err := g.AccountStore.SaveAccount(acc); err != nil {
- sess.Conn.SetEcho(true)
+ sess.SetEcho(true)
sess.WriteLine(fmt.Sprintf("Error creating account: %v", err))
sess.Account = nil
sess.State = net.StateAccountName
@@ -171,7 +171,7 @@ func (g *Game) handleNewAccount(sess *net.Session, input string) {
return
}
- sess.Conn.SetEcho(true)
+ sess.SetEcho(true)
sess.Account = &player.Account{
Name: acc.Name,
PasswordHash: acc.PasswordHash,