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authorhistoria <[not public]>2026-06-29 18:13:33 -0400
committerhistoria <[not public]>2026-06-29 18:13:33 -0400
commit7d76673fa0707d204c7d084c8f90c8133c22a31a (patch)
tree6fc832b9f3fde6ed455abb535f6e28b0e5db1fd9 /internal/game/core_flagstore.go
parentfeb80b7dde200d4121cd9f9c583a08f9869c5588 (diff)
downloadthehouseoficarus-7d76673fa0707d204c7d084c8f90c8133c22a31a.tar.gz
feat: migrated map (and bfs) to full 3D instead of individual 2D maps on different planes.
Diffstat (limited to 'internal/game/core_flagstore.go')
-rw-r--r--internal/game/core_flagstore.go83
1 files changed, 83 insertions, 0 deletions
diff --git a/internal/game/core_flagstore.go b/internal/game/core_flagstore.go
new file mode 100644
index 0000000..ecefccf
--- /dev/null
+++ b/internal/game/core_flagstore.go
@@ -0,0 +1,83 @@
+package game
+
+import "sync"
+
+// FlagChangeCallback is invoked when a world flag value actually changes
+// (old value differs from new, or new flag is created with a truthy value).
+type FlagChangeCallback func(name string, value any)
+
+// FlagStore holds world flags — shared mutable state visible to all players
+// (e.g. opened doors, quest state). Player-specific flags live on
+// *player.Player.Flags instead. FlagStore is safe for concurrent use.
+type FlagStore struct {
+ mu sync.Mutex
+ flags map[string]any
+ callbacks []FlagChangeCallback
+}
+
+func NewFlagStore() *FlagStore {
+ return &FlagStore{flags: make(map[string]any)}
+}
+
+func (f *FlagStore) OnChange(cb FlagChangeCallback) {
+ f.mu.Lock()
+ defer f.mu.Unlock()
+ f.callbacks = append(f.callbacks, cb)
+}
+
+func (f *FlagStore) Get(name string) (any, bool) {
+ f.mu.Lock()
+ defer f.mu.Unlock()
+ v, ok := f.flags[name]
+ return v, ok
+}
+
+func (f *FlagStore) Set(name string, value any) {
+ f.mu.Lock()
+ old, existed := f.flags[name]
+ f.flags[name] = value
+ cbs := f.callbacks
+ f.mu.Unlock()
+
+ if !existed || !valuesEqual(old, value) {
+ for _, cb := range cbs {
+ cb(name, value)
+ }
+ }
+}
+
+func (f *FlagStore) SetAll(m map[string]any) {
+ f.mu.Lock()
+ changed := make(map[string]any)
+ for k, v := range m {
+ old, existed := f.flags[k]
+ f.flags[k] = v
+ if !existed || !valuesEqual(old, v) {
+ changed[k] = v
+ }
+ }
+ cbs := f.callbacks
+ f.mu.Unlock()
+
+ for k, v := range changed {
+ for _, cb := range cbs {
+ cb(k, v)
+ }
+ }
+}
+
+func (f *FlagStore) Delete(name string) {
+ f.mu.Lock()
+ defer f.mu.Unlock()
+ delete(f.flags, name)
+}
+
+func (f *FlagStore) All() map[string]any {
+ f.mu.Lock()
+ defer f.mu.Unlock()
+ out := make(map[string]any, len(f.flags))
+ for k, v := range f.flags {
+ out[k] = v
+ }
+ return out
+}