diff options
| author | historia <[not public]> | 2026-07-07 16:24:27 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-07 16:24:27 -0400 |
| commit | ab2597b22ccdb71116992aec78080d9858358d04 (patch) | |
| tree | 8beae4060c2831c4a68f92b682b5350cfa1d0afb /internal/game/condition_test.go | |
| parent | 3f30fa3eec9c2e2acf9a984ccefb9529a25e688a (diff) | |
| download | thehouseoficarus-ab2597b22ccdb71116992aec78080d9858358d04.tar.gz | |
rename flags to global_flags (differentiate from player_flags)
Diffstat (limited to 'internal/game/condition_test.go')
| -rw-r--r-- | internal/game/condition_test.go | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/internal/game/condition_test.go b/internal/game/condition_test.go index f365f2e..f7a5dc6 100644 --- a/internal/game/condition_test.go +++ b/internal/game/condition_test.go @@ -39,7 +39,7 @@ func TestIsTruthy(t *testing.T) { } func TestCheckConditionPlayerFlagTruthy(t *testing.T) { - g := &Game{Flags: NewFlagStore()} + g := &Game{GlobalFlags: NewGlobalFlagStore()} set := sessWithFlags(map[string]any{"x": true}) unset := sessWithFlags(map[string]any{}) @@ -73,7 +73,7 @@ func TestCheckConditionPlayerFlagTruthy(t *testing.T) { } func TestCheckConditionValueComparisonPreserved(t *testing.T) { - g := &Game{Flags: NewFlagStore()} + g := &Game{GlobalFlags: NewGlobalFlagStore()} sess := sessWithFlags(map[string]any{"n": 1}) if !g.checkCondition(sess, &behavior.Condition{PlayerFlag: "n", Value: 1}) { @@ -87,24 +87,24 @@ func TestCheckConditionValueComparisonPreserved(t *testing.T) { } } -func TestCheckConditionWorldFlag(t *testing.T) { - g := &Game{Flags: NewFlagStore()} - g.Flags.Set("gate_open", true) +func TestCheckConditionGlobalFlag(t *testing.T) { + g := &Game{GlobalFlags: NewGlobalFlagStore()} + g.GlobalFlags.Set("gate_open", true) sess := sessWithFlags(map[string]any{}) - if !g.checkCondition(sess, &behavior.Condition{Flag: "gate_open"}) { - t.Error("world flag truthy check should pass") + if !g.checkCondition(sess, &behavior.Condition{GlobalFlag: "gate_open"}) { + t.Error("global flag truthy check should pass") } - if g.checkCondition(sess, &behavior.Condition{Flag: "gate_open", Not: true}) { + if g.checkCondition(sess, &behavior.Condition{GlobalFlag: "gate_open", Not: true}) { t.Error("negated world flag should fail when set") } - if g.checkCondition(sess, &behavior.Condition{Flag: "missing"}) { + if g.checkCondition(sess, &behavior.Condition{GlobalFlag: "missing"}) { t.Error("missing world flag should not pass") } } func TestResolveObjDescPresence(t *testing.T) { - g := &Game{Flags: NewFlagStore()} + g := &Game{GlobalFlags: NewGlobalFlagStore()} def := &object.ObjectDef{ Description: behavior.DescList{ @@ -140,7 +140,7 @@ func TestResolveObjDescPresence(t *testing.T) { } func TestRoomDescriptionSelection(t *testing.T) { - g := &Game{Flags: NewFlagStore()} + g := &Game{GlobalFlags: NewGlobalFlagStore()} room := &world.Room{ Description: behavior.DescList{ {Text: "crowd", Condition: &behavior.Condition{PlayerFlag: "done", Not: true}}, |
