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authorhistoria <[not public]>2026-06-24 22:55:35 -0400
committerhistoria <[not public]>2026-06-24 22:55:35 -0400
commit15b7e221b799ef107dec44ecdb294026dfd3d059 (patch)
tree3748e464a77f0f082bea1567e9d6990052054961 /internal/game/condition_test.go
parent9d4b799db4868bcab291b83599ff088763cd4ed6 (diff)
downloadthehouseoficarus-15b7e221b799ef107dec44ecdb294026dfd3d059.tar.gz
refactor: pulled techs out to yaml files, unified numerous combat functions, broke up game object
Diffstat (limited to 'internal/game/condition_test.go')
-rw-r--r--internal/game/condition_test.go11
1 files changed, 6 insertions, 5 deletions
diff --git a/internal/game/condition_test.go b/internal/game/condition_test.go
index 5e5967d..d932d18 100644
--- a/internal/game/condition_test.go
+++ b/internal/game/condition_test.go
@@ -39,7 +39,7 @@ func TestIsTruthy(t *testing.T) {
}
func TestCheckConditionPlayerFlagTruthy(t *testing.T) {
- g := &Game{WorldFlags: map[string]any{}}
+ g := &Game{Flags: NewFlagStore()}
set := sessWithFlags(map[string]any{"x": true})
unset := sessWithFlags(map[string]any{})
@@ -73,7 +73,7 @@ func TestCheckConditionPlayerFlagTruthy(t *testing.T) {
}
func TestCheckConditionValueComparisonPreserved(t *testing.T) {
- g := &Game{WorldFlags: map[string]any{}}
+ g := &Game{Flags: NewFlagStore()}
sess := sessWithFlags(map[string]any{"n": 1})
if !g.checkCondition(sess, &action.Condition{PlayerFlag: "n", Value: 1}) {
@@ -88,7 +88,8 @@ func TestCheckConditionValueComparisonPreserved(t *testing.T) {
}
func TestCheckConditionWorldFlag(t *testing.T) {
- g := &Game{WorldFlags: map[string]any{"gate_open": true}}
+ g := &Game{Flags: NewFlagStore()}
+ g.Flags.Set("gate_open", true)
sess := sessWithFlags(map[string]any{})
if !g.checkCondition(sess, &action.Condition{Flag: "gate_open"}) {
@@ -103,7 +104,7 @@ func TestCheckConditionWorldFlag(t *testing.T) {
}
func TestResolveObjDescPresence(t *testing.T) {
- g := &Game{WorldFlags: map[string]any{}}
+ g := &Game{Flags: NewFlagStore()}
def := &object.ObjectDef{
Descriptions: []object.ConditionalDesc{
@@ -139,7 +140,7 @@ func TestResolveObjDescPresence(t *testing.T) {
}
func TestRoomDescriptionSelection(t *testing.T) {
- g := &Game{WorldFlags: map[string]any{}}
+ g := &Game{Flags: NewFlagStore()}
room := &world.Room{
Description: "empty pad",
Descriptions: []world.RoomDesc{