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authorhistoria <[not public]>2026-06-26 02:52:31 -0400
committerhistoria <[not public]>2026-06-26 02:52:31 -0400
commit3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5 (patch)
tree65610fa4fb8abe1dc7a46d00658e85e0525d397c /internal/game/combat_attack.go
parente2d5b081f27141bb3dd89dbe595860b8a1345d55 (diff)
downloadthehouseoficarus-3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5.tar.gz
feat: simplified conversation trees and output won't overwrite prompts now
Diffstat (limited to 'internal/game/combat_attack.go')
-rw-r--r--internal/game/combat_attack.go12
1 files changed, 6 insertions, 6 deletions
diff --git a/internal/game/combat_attack.go b/internal/game/combat_attack.go
index 61eb9c1..36a496b 100644
--- a/internal/game/combat_attack.go
+++ b/internal/game/combat_attack.go
@@ -182,9 +182,9 @@ func (g *Game) startCombat(sess *net.Session, p *player.Player, mob *world.MobIn
}
}
if isTask {
- g.broadcastAction(sess, "\n%s begins working on %s.", p.Name, mobDisplayName(mob, true))
+ g.broadcastAction(sess, "%s begins working on %s.", p.Name, mobDisplayName(mob, true))
} else {
- g.broadcastAction(sess, "\n%s attacks %s!", p.Name, mobDisplayName(mob, true))
+ g.broadcastAction(sess, "%s attacks %s!", p.Name, mobDisplayName(mob, true))
}
g.Ticks.Subscribe(1, func() bool {
@@ -208,13 +208,13 @@ func (g *Game) startCombat(sess *net.Session, p *player.Player, mob *world.MobIn
if mod != nil && g.hasJunkCost(p, mod) {
g.scienceAttack(sess, p, currentMob, mod)
} else if mod != nil {
- sess.WriteLine(g.colorize(sess, "error",
- fmt.Sprintf("\nYou're out of junk for %s!! You flail with your fists in desperation!", mod.Name)))
+ sess.WriteLine(g.colorize(sess, "error",
+ fmt.Sprintf("You're out of junk for %s!! You flail with your fists in desperation!", mod.Name)))
g.playerAttackUnarmed(sess, p, currentMob)
} else {
p.AutotriggerMod = ""
- sess.WriteLine(g.colorize(sess, "error",
- "\nNo autotrigger set! Set a module with the 'autotrigger' command."))
+ sess.WriteLine(g.colorize(sess, "error",
+ "No autotrigger set! Set a module with the 'autotrigger' command."))
g.playerAttackUnarmed(sess, p, currentMob)
}
} else {