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authorhistoria <[not public]>2026-06-12 23:52:06 -0400
committerhistoria <[not public]>2026-06-12 23:52:06 -0400
commita19e6b6ab01670a5932308c7bd0e0e5eed8cbcad (patch)
tree80a2e46c3e6cc98bb8b4f708cc403949b14742eb /internal/game/cmd_wear.go
parentf3a6ae488bbd2128af8356b0da016699c5abb70e (diff)
downloadthehouseoficarus-a19e6b6ab01670a5932308c7bd0e0e5eed8cbcad.tar.gz
feat: firemaking skill implemented. overhauled how ground items and despawn are handled.
Diffstat (limited to 'internal/game/cmd_wear.go')
-rw-r--r--internal/game/cmd_wear.go14
1 files changed, 14 insertions, 0 deletions
diff --git a/internal/game/cmd_wear.go b/internal/game/cmd_wear.go
index c4b5d12..4554dfc 100644
--- a/internal/game/cmd_wear.go
+++ b/internal/game/cmd_wear.go
@@ -62,6 +62,13 @@ func (g *Game) doWear(sess *net.Session, input string) {
p.SetInvSlot(match.Slot, nil)
}
+ if slot.Quality > 0 && slot.MaxQuality > 0 {
+ if p.EquipQuality == nil {
+ p.EquipQuality = make(map[string]int)
+ }
+ p.EquipQuality[slot.ItemID] = slot.Quality
+ }
+
p.Equipment[def.EquipSlot] = slot.ItemID
g.AccountStore.SaveCharacter(p)
@@ -127,6 +134,13 @@ func (g *Game) doWearAll(sess *net.Session) {
p.SetInvSlot(best.invSlot, nil)
}
+ if invSlot != nil && invSlot.Quality > 0 && invSlot.MaxQuality > 0 {
+ if p.EquipQuality == nil {
+ p.EquipQuality = make(map[string]int)
+ }
+ p.EquipQuality[best.itemID] = invSlot.Quality
+ }
+
p.Equipment[eqSlot] = best.itemID
def, _ := g.ItemStore.Load(best.itemID)
name := best.itemID