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| author | historia <[not public]> | 2026-06-21 01:05:35 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-21 01:05:35 -0400 |
| commit | c36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b (patch) | |
| tree | ea5b796d7b8ce6ae422b30542e0da97e818207e8 /internal/game/cmd_trigger_utility.go | |
| parent | 470bc5bd99b793e46305310b5fbeb3068eba45f1 (diff) | |
| download | thehouseoficarus-c36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b.tar.gz | |
Added %i, %n, %b to production skill messages to consistent color inputs, item names, and byproducts
Diffstat (limited to 'internal/game/cmd_trigger_utility.go')
| -rw-r--r-- | internal/game/cmd_trigger_utility.go | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/cmd_trigger_utility.go b/internal/game/cmd_trigger_utility.go index 69abc34..5733722 100644 --- a/internal/game/cmd_trigger_utility.go +++ b/internal/game/cmd_trigger_utility.go @@ -71,7 +71,7 @@ func (g *Game) triggerProcessing(sess *net.Session, p *player.Player, mod *ModDe g.triggerModReward(sess, p, mod, 1.0) sess.WriteLine(fmt.Sprintf("You process the %s. You receive %s credits.", - itemDef.Name, g.colorize(sess, "credits_pickup", fmt.Sprint(creditValue)))) + g.itemColorize(sess, itemDef, itemDef.Name), g.colorize(sess, "credits_pickup", fmt.Sprint(creditValue)))) } func (g *Game) triggerBonesToNuts(sess *net.Session, p *player.Player, mod *ModDef) { @@ -150,7 +150,7 @@ func (g *Game) triggerEmGrab(sess *net.Session, p *player.Player, mod *ModDef, t g.triggerModReward(sess, p, mod, 1.0) - sess.WriteLine(fmt.Sprintf("You magnetically pull the %s toward you.", name)) + sess.WriteLine(fmt.Sprintf("You magnetically pull the %s toward you.", g.itemColorize(sess, def, name))) } func (g *Game) triggerSuperheat(sess *net.Session, p *player.Player, mod *ModDef, targetArg string) { @@ -243,7 +243,7 @@ func (g *Game) triggerSuperheat(sess *net.Session, p *player.Player, mod *ModDef inputName = inputDef.Name } - sess.WriteLine(fmt.Sprintf("You superheat the %s and produce a %s.", inputName, outputName)) + sess.WriteLine(fmt.Sprintf("You superheat the %s and produce a %s.", g.itemColorize(sess, inputDef, inputName), g.itemColorize(sess, match, outputName))) } func (g *Game) triggerPlankMake(sess *net.Session, p *player.Player, mod *ModDef, targetArg string) { |
