aboutsummaryrefslogtreecommitdiff
path: root/internal/game/cmd_trigger_enchant.go
diff options
context:
space:
mode:
authorhistoria <[not public]>2026-06-21 01:05:35 -0400
committerhistoria <[not public]>2026-06-21 01:05:35 -0400
commitc36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b (patch)
treeea5b796d7b8ce6ae422b30542e0da97e818207e8 /internal/game/cmd_trigger_enchant.go
parent470bc5bd99b793e46305310b5fbeb3068eba45f1 (diff)
downloadthehouseoficarus-c36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b.tar.gz
Added %i, %n, %b to production skill messages to consistent color inputs, item names, and byproducts
Diffstat (limited to 'internal/game/cmd_trigger_enchant.go')
-rw-r--r--internal/game/cmd_trigger_enchant.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/internal/game/cmd_trigger_enchant.go b/internal/game/cmd_trigger_enchant.go
index a1a6950..0279b4e 100644
--- a/internal/game/cmd_trigger_enchant.go
+++ b/internal/game/cmd_trigger_enchant.go
@@ -56,7 +56,7 @@ func (g *Game) triggerEnchant(sess *net.Session, p *player.Player, mod *ModDef,
inputName = inputDef.Name
}
- sess.WriteLine(fmt.Sprintf("You enchant the %s and it becomes a %s!", inputName, outputName))
+ sess.WriteLine(fmt.Sprintf("You enchant the %s and it becomes a %s!", g.itemColorize(sess, inputDef, inputName), g.itemColorize(sess, outputDef, outputName)))
}
func (g *Game) triggerChipBolts(sess *net.Session, p *player.Player, mod *ModDef, chip chipEntry) {
@@ -98,5 +98,5 @@ func (g *Game) triggerChipBolts(sess *net.Session, p *player.Player, mod *ModDef
name = inputDef.Name
}
- sess.WriteLine(fmt.Sprintf("You chip %d %s with arcane circuitry.", chip.Qty, name))
+ sess.WriteLine(fmt.Sprintf("You chip %d %s with arcane circuitry.", chip.Qty, g.itemColorize(sess, inputDef, name)))
}