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authorhistoria <[not public]>2026-07-09 22:15:54 -0400
committerhistoria <[not public]>2026-07-09 22:15:54 -0400
commitecba7f726f70b37126d852c38c7e3eec7b04d730 (patch)
tree9129215c6e5015336fde1116395336d82bb952d1 /internal/game/cmd_summon.go
parentb3d4c616f59ad2519f3a0b77e3b47d6571cd2486 (diff)
downloadthehouseoficarus-ecba7f726f70b37126d852c38c7e3eec7b04d730.tar.gz
feat: old standalone trigger systems completely unified into trigger->condition->action system
Diffstat (limited to 'internal/game/cmd_summon.go')
-rw-r--r--internal/game/cmd_summon.go5
1 files changed, 1 insertions, 4 deletions
diff --git a/internal/game/cmd_summon.go b/internal/game/cmd_summon.go
index 3aa8d7b..9383e31 100644
--- a/internal/game/cmd_summon.go
+++ b/internal/game/cmd_summon.go
@@ -52,10 +52,7 @@ func (g *Game) executeSummon(sess *net.Session, args []string, rawInput string)
}
tp.Action = nil
g.cancelRest(tp.Name)
- g.cancelEnterSeq(tp.Name)
- if tp.EnterSeqRoom != 0 && tp.EnterSeqRoom == oldRoom {
- tp.EnterSeqRoom = 0
- }
+ g.cancelSequences(tp.Name)
if ss, ok := g.safespot.Get(tp.Name); ok {
g.forceLeaveSafespot(targetSess, tp, &ss, "")
}