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authorhistoria <[not public]>2026-09-18 16:13:49 -0400
committerhistoria <[not public]>2026-09-18 16:13:49 -0400
commit194164a77eb4f2479b94c19e6f0e1278ab608781 (patch)
tree53413add8ed6f32a34d1733397e380cc98ef70ef /internal/game/cmd_shop.go
parent67e01aab85607b9e601185c7d62dff576af3bb43 (diff)
downloadthehouseoficarus-194164a77eb4f2479b94c19e6f0e1278ab608781.tar.gz
fix: more casino, economy, gameplay, security, and world data hardening gaps
Diffstat (limited to 'internal/game/cmd_shop.go')
-rw-r--r--internal/game/cmd_shop.go17
1 files changed, 16 insertions, 1 deletions
diff --git a/internal/game/cmd_shop.go b/internal/game/cmd_shop.go
index f3211e0..e2209fc 100644
--- a/internal/game/cmd_shop.go
+++ b/internal/game/cmd_shop.go
@@ -345,10 +345,25 @@ func (g *Game) doShopSell(sess *net.Session, mob *world.MobInstance, input strin
}
stock := g.MobStore.ShopStockOf(mob.InstanceID, match.ID)
+ // Only sell as many as the balance headroom can pay for: grantCredits
+ // clamps at the economy cap, so selling past it would consume the items
+ // and destroy the excess credits (the pickup paths take only the headroom).
+ headroom := creditHeadroom(p)
total := 0
+ sellQty := 0
for k := 0; k < actualQty; k++ {
- total += mob.Shop.SellPrice(value, stock+k)
+ price := mob.Shop.SellPrice(value, stock+k)
+ if total+price > headroom {
+ break
+ }
+ total += price
+ sellQty++
+ }
+ if sellQty <= 0 {
+ sess.WriteLine("You can't carry any more credits.")
+ return
}
+ actualQty = sellQty
p.RemoveItem(match.ID, actualQty)
g.grantCredits(p, total)