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| author | historia <[not public]> | 2026-09-19 03:52:04 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-19 03:52:04 -0400 |
| commit | bab5dd653039d026eb3d4e46da7aafef7137fe7c (patch) | |
| tree | 9a1d8686dbcef8c145e3593511153768ae08962c /internal/game/cmd_room_txn_regression_test.go | |
| parent | 0e60567a7a0addb9421769ee7be7853bfa8788cb (diff) | |
| download | thehouseoficarus-bab5dd653039d026eb3d4e46da7aafef7137fe7c.tar.gz | |
fix: journal in-game room insert/remove, rewrite non-room room refs on rename/swap, seed admin grid from edited room, type action switches
Diffstat (limited to 'internal/game/cmd_room_txn_regression_test.go')
| -rw-r--r-- | internal/game/cmd_room_txn_regression_test.go | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/internal/game/cmd_room_txn_regression_test.go b/internal/game/cmd_room_txn_regression_test.go new file mode 100644 index 0000000..3b5e864 --- /dev/null +++ b/internal/game/cmd_room_txn_regression_test.go @@ -0,0 +1,119 @@ +package game + +// Regression: the in-game `room insert`/`room remove` commands must commit all +// their file changes as one journaled transaction. A failure partway through +// (or a crash) must leave the world exactly as before, with no dangling exit +// and no half-deleted room. + +import ( + "os" + "path/filepath" + "testing" + + "thehouseoficarus/internal/player" + "thehouseoficarus/internal/world" +) + +func TestRoomInsertCommitsTransactionally(t *testing.T) { + dir := t.TempDir() + writeRemoveRoomFile(t, dir, 1, "name: A\nexits:\n east: {room: 2}\n") + writeRemoveRoomFile(t, dir, 2, "name: B\nexits:\n west: {room: 1}\n") + g := newRemoveGame(t, dir) + sess := newRemoveSession(&player.Player{Name: "tester", RoomID: 1}) + + g.roomInsert(sess, []string{"east", "New Room"}) + + // A now leads east to the new room, which leads east to B and west to A; + // B's reciprocal west exit points at the new room. + a := reloadRoom(t, g, 1) + newID := a.Exits[world.East].Room + if newID == 2 { + t.Fatalf("insert did not create a new room: A.east=%d", newID) + } + newRoom := reloadRoom(t, g, newID) + if newRoom.Exits[world.East].Room != 2 || newRoom.Exits[world.West].Room != 1 { + t.Fatalf("new room exits wrong: %+v", newRoom.Exits) + } + b := reloadRoom(t, g, 2) + if b.Exits[world.West].Room != newID { + t.Fatalf("B.west = %d, want %d", b.Exits[world.West].Room, newID) + } + + // A committed transaction leaves no journal behind. + if entries, err := os.ReadDir(filepath.Join(dir, ".journal")); err == nil { + for _, e := range entries { + t.Fatalf("leftover journal after insert: %s", e.Name()) + } + } +} + +// A failure committing the current-room rewrite must roll back the already +// staged new room, leaving no dangling exit and no orphan file. +func TestRoomInsertRollsBackOnCommitFailure(t *testing.T) { + dir := t.TempDir() + writeRemoveRoomFile(t, dir, 1, "name: A\nexits:\n east: {room: 2}\n") + writeRemoveRoomFile(t, dir, 2, "name: B\nexits:\n west: {room: 1}\n") + g := newRemoveGame(t, dir) + sess := newRemoveSession(&player.Player{Name: "tester", RoomID: 1}) + + // Make the current room file unwritable by replacing it with a directory: + // the transaction's replace of curPath fails during apply and rolls back. + curPath := filepath.Join(dir, "rooms", "1.yaml") + if err := os.Remove(curPath); err != nil { + t.Fatal(err) + } + if err := os.Mkdir(curPath, 0o755); err != nil { + t.Fatal(err) + } + + g.roomInsert(sess, []string{"east", "New Room"}) + + // The insert picks the first unused ID (3). The rolled-back insert must + // not leave that file behind. + if _, err := os.Stat(filepath.Join(dir, "rooms", "3.yaml")); !os.IsNotExist(err) { + t.Fatalf("rolled-back insert left the new room file (err=%v)", err) + } + // B's reciprocal exit must be unchanged (no dangling reference to a + // room that was rolled back). + b := reloadRoom(t, g, 2) + if b.Exits[world.West].Room != 1 { + t.Fatalf("B.west = %d, want 1 after rollback", b.Exits[world.West].Room) + } +} + +func TestRoomRemoveRollsBackOnCommitFailure(t *testing.T) { + dir := t.TempDir() + writeRemoveRoomFile(t, dir, 1, "name: A\nexits:\n east: {room: 2}\n") + writeRemoveRoomFile(t, dir, 2, "name: B\nexits:\n east: {room: 3}\n west: {room: 1}\n") + writeRemoveRoomFile(t, dir, 3, "name: C\nexits:\n west: {room: 2}\n") + g := newRemoveGame(t, dir) + sess := newRemoveSession(&player.Player{Name: "tester", RoomID: 1}) + + // Replace C's file with a directory so the transaction's replace of C fails + // AFTER A has been staged. The old sequential code wrote A, only warned on + // the C failure, and still deleted B — leaving A pointing at C while C did + // not point back. The transaction must roll A back and keep B. + cPath := filepath.Join(dir, "rooms", "3.yaml") + if err := os.Remove(cPath); err != nil { + t.Fatal(err) + } + if err := os.Mkdir(cPath, 0o755); err != nil { + t.Fatal(err) + } + + g.roomRemove(sess, []string{"east"}) + + // B must still exist: the remove must not have half-applied. + if _, err := os.Stat(filepath.Join(dir, "rooms", "2.yaml")); err != nil { + t.Fatalf("rolled-back remove deleted B: %v", err) + } + // A must still point at B, not at the C rewrite that was rolled back. + a := reloadRoom(t, g, 1) + if a.Exits[world.East].Room != 2 { + t.Fatalf("A.east = %d, want 2 after rollback", a.Exits[world.East].Room) + } + b := reloadRoom(t, g, 2) + if b.Exits[world.West].Room != 1 || b.Exits[world.East].Room != 3 { + t.Fatalf("B exits changed after rollback: %+v", b.Exits) + } +} |
