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authorhistoria <[not public]>2026-07-09 22:15:54 -0400
committerhistoria <[not public]>2026-07-09 22:15:54 -0400
commitecba7f726f70b37126d852c38c7e3eec7b04d730 (patch)
tree9129215c6e5015336fde1116395336d82bb952d1 /internal/game/cmd_reload.go
parentb3d4c616f59ad2519f3a0b77e3b47d6571cd2486 (diff)
downloadthehouseoficarus-ecba7f726f70b37126d852c38c7e3eec7b04d730.tar.gz
feat: old standalone trigger systems completely unified into trigger->condition->action system
Diffstat (limited to 'internal/game/cmd_reload.go')
-rw-r--r--internal/game/cmd_reload.go6
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/cmd_reload.go b/internal/game/cmd_reload.go
index 2b8230a..3fa6054 100644
--- a/internal/game/cmd_reload.go
+++ b/internal/game/cmd_reload.go
@@ -29,9 +29,9 @@ func (g *Game) executeReload(sess *net.Session, args []string, rawInput string)
g.World.RebuildRoomIndex(g.DataDir)
g.World.ClearHazardCache()
- g.TriggerStore.ClearTriggers()
- g.TriggerStore.LoadGlobal(g.DataDir)
- g.seedRoomTriggers()
+ // Abort all in-flight sequences, then rebuild the flag-trigger index.
+ g.abortAllSequences()
+ g.loadAllFlagTriggers()
sess.WriteLine("All caches reloaded.")
}