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authorhistoria <[not public]>2026-06-24 22:55:35 -0400
committerhistoria <[not public]>2026-06-24 22:55:35 -0400
commit15b7e221b799ef107dec44ecdb294026dfd3d059 (patch)
tree3748e464a77f0f082bea1567e9d6990052054961 /internal/game/cmd_queued.go
parent9d4b799db4868bcab291b83599ff088763cd4ed6 (diff)
downloadthehouseoficarus-15b7e221b799ef107dec44ecdb294026dfd3d059.tar.gz
refactor: pulled techs out to yaml files, unified numerous combat functions, broke up game object
Diffstat (limited to 'internal/game/cmd_queued.go')
-rw-r--r--internal/game/cmd_queued.go11
1 files changed, 4 insertions, 7 deletions
diff --git a/internal/game/cmd_queued.go b/internal/game/cmd_queued.go
index 303a3ec..dcda825 100644
--- a/internal/game/cmd_queued.go
+++ b/internal/game/cmd_queued.go
@@ -14,10 +14,10 @@ func (g *Game) executeQueued(sess *net.Session, args []string, rawInput string)
func (g *Game) doQueued(sess *net.Session) {
p := sess.Player
- freeCmds := g.freeQueue[p.Name]
- activeCmd := g.activeQueue[p.Name]
+ freeCmds := g.queue.PeekFree(p.Name)
+ activeCmd, hasActive := g.queue.PeekActive(p.Name)
- if len(freeCmds) == 0 && activeCmd == nil {
+ if len(freeCmds) == 0 && !hasActive {
sess.WriteLine("No actions queued.")
return
}
@@ -51,10 +51,7 @@ func (g *Game) doQueued(sess *net.Session) {
sess.WriteLine(fmt.Sprintf(" All queued actions take effect on the next game tick (600ms)."))
sess.WriteLine(fmt.Sprintf(" Free actions stack. Only the most recent active action survives."))
- var names []string
- for name := range g.activeQueue {
- names = append(names, name)
- }
+ names, _ := g.queue.ActivePositions(p.Name)
sort.Strings(names)
pos := 0
for i, name := range names {