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authorhistoria <[not public]>2026-06-22 04:24:11 -0400
committerhistoria <[not public]>2026-06-22 04:24:11 -0400
commit5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629 (patch)
tree18f500ca3492ba206a3f66e2f01146b05a1675b2 /internal/game/cmd_move.go
parent7f07c7236578e1a7bcef0282ff9d7f5bf8c7c045 (diff)
downloadthehouseoficarus-5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629.tar.gz
feat: map now only reveals with exploration. players can set custom map symbols.
Diffstat (limited to 'internal/game/cmd_move.go')
-rw-r--r--internal/game/cmd_move.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/cmd_move.go b/internal/game/cmd_move.go
index a5f1690..85abbdf 100644
--- a/internal/game/cmd_move.go
+++ b/internal/game/cmd_move.go
@@ -148,7 +148,7 @@ func (g *Game) completeMove(sess *net.Session, p *player.Player) {
}
}
- sess.WriteLine(fmt.Sprintf("\nYou walk %s.", g.colorize(sess, "direction", exitDir)))
+ sess.WriteLine(fmt.Sprintf("You walk %s.", g.colorize(sess, "direction", exitDir)))
p.ActionState = &ActionState{Type: ActionMoving, Direction: exitDir}
if p.OptionBool("description") {
g.doLook(sess)