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| author | historia <[not public]> | 2026-06-22 04:24:11 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-22 04:24:11 -0400 |
| commit | 5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629 (patch) | |
| tree | 18f500ca3492ba206a3f66e2f01146b05a1675b2 /internal/game/cmd_move.go | |
| parent | 7f07c7236578e1a7bcef0282ff9d7f5bf8c7c045 (diff) | |
| download | thehouseoficarus-5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629.tar.gz | |
feat: map now only reveals with exploration. players can set custom map symbols.
Diffstat (limited to 'internal/game/cmd_move.go')
| -rw-r--r-- | internal/game/cmd_move.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/cmd_move.go b/internal/game/cmd_move.go index a5f1690..85abbdf 100644 --- a/internal/game/cmd_move.go +++ b/internal/game/cmd_move.go @@ -148,7 +148,7 @@ func (g *Game) completeMove(sess *net.Session, p *player.Player) { } } - sess.WriteLine(fmt.Sprintf("\nYou walk %s.", g.colorize(sess, "direction", exitDir))) + sess.WriteLine(fmt.Sprintf("You walk %s.", g.colorize(sess, "direction", exitDir))) p.ActionState = &ActionState{Type: ActionMoving, Direction: exitDir} if p.OptionBool("description") { g.doLook(sess) |
