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authorhistoria <[not public]>2026-06-19 18:20:26 -0400
committerhistoria <[not public]>2026-06-19 18:20:26 -0400
commit0ea4eec5dd2122c6704216971eb1249276297867 (patch)
tree430fbbef04e837820f1d031c190f52ecd6112e25 /internal/game/cmd_move.go
parent3a58125d14bb307f861b38c6c5b0a63babde7e08 (diff)
downloadthehouseoficarus-0ea4eec5dd2122c6704216971eb1249276297867.tar.gz
shop fixes, 'toggle' completely removed, movement speed increased
Diffstat (limited to 'internal/game/cmd_move.go')
-rw-r--r--internal/game/cmd_move.go24
1 files changed, 11 insertions, 13 deletions
diff --git a/internal/game/cmd_move.go b/internal/game/cmd_move.go
index b3fe254..5d6ea66 100644
--- a/internal/game/cmd_move.go
+++ b/internal/game/cmd_move.go
@@ -10,8 +10,8 @@ import (
"thehouseoficarus/internal/player"
)
-func (g *Game) doMove(sess *net.Session, dir string) {
- p := sess.Player.(*player.Player)
+func (g *Game) doMove(sess *net.Session, dir string, multiplier float64) {
+ p := sess.Player
exitDir := g.World.ResolveExit(dir)
if exitDir == "" {
sess.WriteLine("Go where?")
@@ -50,10 +50,10 @@ func (g *Game) doMove(sess *net.Session, dir string) {
inCombat := combat.GetCombat(p.Name) != nil
if !inCombat && p.Action != nil {
- g.CancelAction(p)
+ g.cancelAction(p)
}
- ticks := g.moveTicks(p)
+ ticks := g.moveTicks(p, multiplier)
p.MoveDirection = string(exitDir)
p.MoveTarget = targetID
@@ -83,7 +83,7 @@ var gracefulItems = map[string]bool{
"graceful_cape": true,
}
-func (g *Game) moveTicks(p *player.Player) int {
+func (g *Game) moveTicks(p *player.Player, multiplier float64) int {
if id, ok := p.Equipment[object.SlotBack]; ok && id == "cape_of_agility" {
return 0
}
@@ -95,11 +95,12 @@ func (g *Game) moveTicks(p *player.Player) int {
}
}
- base := 4.0 - float64(count)*0.25
+ base := 2.0 - float64(count)*0.15
if count == 6 {
- base -= 0.5
+ base -= 0.1
}
+ base *= multiplier
return engine.ToTicks(base) - 1
}
@@ -152,7 +153,7 @@ func (g *Game) completeMove(sess *net.Session, p *player.Player) {
g.doMap(sess)
}
- g.RunEnterSteps(sess, targetID)
+ g.runEnterSteps(sess, targetID)
g.checkAggro(sess)
}
@@ -183,11 +184,8 @@ func (g *Game) seedRoomObjects(roomID int) {
if len(obj.WanderRooms) > 0 {
g.World.SetObjWander(roomID, obj.ID, obj.WanderRooms, obj.WanderInterval)
}
- if def.BehaviorID != "" {
- cfg, err := g.BehaviorStore.LoadGather(def.BehaviorID)
- if err == nil && cfg.DepleteTimer > 0 {
- g.World.SetObjDepleteTimer(roomID, obj.ID, cfg.DepleteTimer)
- }
+ if def.IsGatherable() && def.Gather.DepleteTimer > 0 {
+ g.World.SetObjDepleteTimer(roomID, obj.ID, def.Gather.DepleteTimer)
}
}
}