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authorhistoria <[not public]>2026-06-10 01:48:28 -0400
committerhistoria <[not public]>2026-06-10 01:48:28 -0400
commita226d72e51eecb768b13600303f73483118d9104 (patch)
tree458d15ef049732c15dacc591a830d3beddbedfde /internal/game/cmd_misc.go
parent6a0f3d7a252de4b1741cfe5e1c561412c602becc (diff)
downloadthehouseoficarus-a226d72e51eecb768b13600303f73483118d9104.tar.gz
feat: implemented janky object interaction model
Diffstat (limited to 'internal/game/cmd_misc.go')
-rw-r--r--internal/game/cmd_misc.go117
1 files changed, 117 insertions, 0 deletions
diff --git a/internal/game/cmd_misc.go b/internal/game/cmd_misc.go
new file mode 100644
index 0000000..f56a0ff
--- /dev/null
+++ b/internal/game/cmd_misc.go
@@ -0,0 +1,117 @@
+package game
+
+import (
+ "fmt"
+ "strings"
+
+ "thirdcollapse/internal/net"
+ "thirdcollapse/internal/player"
+)
+
+func (g *Game) doSay(sess *net.Session, msg string) {
+ p := sess.Player.(*player.Player)
+ roomID := p.RoomID
+
+ for _, other := range g.Hub.PlayersInRoom(roomID) {
+ if other == sess {
+ other.WriteLine(fmt.Sprintf("\nYou say: %s", msg))
+ } else {
+ other.WriteLine(fmt.Sprintf("\n%s says: %s", p.Name, msg))
+ }
+ }
+}
+
+func (g *Game) doScore(sess *net.Session) {
+ p := sess.Player.(*player.Player)
+ sess.WriteLines(
+ "",
+ fmt.Sprintf("Name: %s", p.Name),
+ fmt.Sprintf("Combat Level: %d", p.CombatLevel()),
+ fmt.Sprintf("HP: %d/%d", p.HP, p.MaxHP()),
+ fmt.Sprintf("Credits: %d", p.Credits),
+ "",
+ "Skills:",
+ )
+ for _, s := range player.AllSkills {
+ level := p.Level(s)
+ xp := p.Skills[s]
+ next := player.XPForNextLevel(xp)
+ sess.WriteLine(fmt.Sprintf(" %-12s Level: %2d XP: %d / %d", s, level, xp, xp+next))
+ }
+}
+
+func (g *Game) doInventory(sess *net.Session) {
+ p := sess.Player.(*player.Player)
+ sess.WriteLine("")
+ sess.WriteLine("Inventory (28 slots):")
+
+ empty := 0
+ num := 0
+ for i := 0; i < 28; i++ {
+ slot := p.InvSlot(i)
+ if slot == nil {
+ empty++
+ continue
+ }
+ num++
+ def, err := g.ItemStore.Load(slot.ItemID)
+ name := slot.ItemID
+ if err == nil {
+ name = def.Name
+ }
+ if slot.Quantity > 1 {
+ sess.WriteLine(fmt.Sprintf(" %2d) %d x %s", num, slot.Quantity, name))
+ } else {
+ sess.WriteLine(fmt.Sprintf(" %2d) %s", num, name))
+ }
+ }
+ sess.WriteLine(fmt.Sprintf(" (%d empty slots)", empty))
+}
+
+func (g *Game) doEquipment(sess *net.Session) {
+ p := sess.Player.(*player.Player)
+ sess.WriteLine("")
+ sess.WriteLine("Equipment:")
+
+ for _, slot := range EquipSlots {
+ itemID, ok := p.Equipment[slot]
+ if !ok {
+ sess.WriteLine(fmt.Sprintf(" %-12s (empty)", slot))
+ continue
+ }
+ def, err := g.ItemStore.Load(itemID)
+ name := itemID
+ if err == nil {
+ name = def.Name
+ }
+ sess.WriteLine(fmt.Sprintf(" %-12s %s", slot, name))
+ }
+}
+
+func (g *Game) doStyle(sess *net.Session, input string) {
+ p := sess.Player.(*player.Player)
+
+ styles := []string{"accurate", "aggressive", "defensive", "balanced"}
+ if input == "" {
+ sess.WriteLine("\nCombat styles:")
+ for _, s := range styles {
+ marker := " "
+ if string(p.AttackStyle) == s {
+ marker = "*"
+ }
+ sess.WriteLine(fmt.Sprintf(" %s %s", marker, s))
+ }
+ return
+ }
+
+ input = strings.ToLower(input)
+ for _, s := range styles {
+ if s == input {
+ p.AttackStyle = player.AttackStyle(s)
+ g.AccountStore.SaveCharacter(p)
+ sess.WriteLine(fmt.Sprintf("\nCombat style set to %s.", s))
+ return
+ }
+ }
+ sess.WriteLine(fmt.Sprintf("\nUnknown style: %s. Choices: accurate, aggressive, defensive, balanced", input))
+}