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authorhistoria <[not public]>2026-06-11 04:46:27 -0400
committerhistoria <[not public]>2026-06-11 08:58:37 +0000
commit1b9e2da3b3c438d8dc53d3489725dd5ba0022777 (patch)
tree62264f24420bf4cfaa734942c65cc8dd45ba3d3b /internal/game/cmd_misc.go
parent06c02a697e5daf8832a462de5970dd4c0e13a02c (diff)
downloadthehouseoficarus-1b9e2da3b3c438d8dc53d3489725dd5ba0022777.tar.gz
feat: web client, get/drop updates and fixes
Diffstat (limited to 'internal/game/cmd_misc.go')
-rw-r--r--internal/game/cmd_misc.go125
1 files changed, 0 insertions, 125 deletions
diff --git a/internal/game/cmd_misc.go b/internal/game/cmd_misc.go
deleted file mode 100644
index c02bd35..0000000
--- a/internal/game/cmd_misc.go
+++ /dev/null
@@ -1,125 +0,0 @@
-package game
-
-import (
- "fmt"
- "strings"
-
- "thirdcollapse/internal/net"
- "thirdcollapse/internal/player"
-)
-
-func (g *Game) doSay(sess *net.Session, msg string) {
- p := sess.Player.(*player.Player)
- roomID := p.RoomID
-
- for _, other := range g.Hub.PlayersInRoom(roomID) {
- if other == sess {
- other.WriteLine(fmt.Sprintf("\nYou say: %s", msg))
- } else {
- other.WriteLine(fmt.Sprintf("\n%s says: %s", p.Name, msg))
- }
- }
-}
-
-func (g *Game) doScore(sess *net.Session) {
- p := sess.Player.(*player.Player)
- sess.WriteLines(
- "",
- fmt.Sprintf("Name: %s", p.Name),
- fmt.Sprintf("Combat Level: %d", p.CombatLevel()),
- fmt.Sprintf("HP: %d/%d", p.HP, p.MaxHP()),
- fmt.Sprintf("Credits: %d", p.Credits),
- "",
- "Skills:",
- )
- for _, s := range player.AllSkills {
- level := p.Level(s)
- xp := p.Skills[s]
- next := player.XPForNextLevel(xp)
- sess.WriteLine(fmt.Sprintf(" %-12s Level: %2d XP: %d / %d", s, level, xp, xp+next))
- }
-}
-
-func (g *Game) doInventory(sess *net.Session) {
- p := sess.Player.(*player.Player)
- sess.WriteLine("")
- sess.WriteLine("Inventory (28 slots):")
-
- empty := 0
- num := 0
- for i := 0; i < 28; i++ {
- slot := p.InvSlot(i)
- if slot == nil {
- empty++
- continue
- }
- num++
- def, err := g.ItemStore.Load(slot.ItemID)
- name := slot.ItemID
- if err == nil {
- name = def.Name
- }
- if slot.Quantity > 1 {
- sess.WriteLine(fmt.Sprintf(" %2d) %d x %s", num, slot.Quantity, name))
- } else {
- sess.WriteLine(fmt.Sprintf(" %2d) %s", num, name))
- }
- }
- sess.WriteLine(fmt.Sprintf(" (%d empty slots)", empty))
-}
-
-func (g *Game) doEquipment(sess *net.Session) {
- p := sess.Player.(*player.Player)
- sess.WriteLine("")
- sess.WriteLine("Equipment:")
-
- for _, slot := range EquipSlots {
- itemID, ok := p.Equipment[slot]
- if !ok {
- sess.WriteLine(fmt.Sprintf(" %-12s (empty)", slot))
- continue
- }
- def, err := g.ItemStore.Load(itemID)
- name := itemID
- if err == nil {
- name = def.Name
- }
- sess.WriteLine(fmt.Sprintf(" %-12s %s", slot, name))
- }
-}
-
-func (g *Game) doStyle(sess *net.Session, input string) {
- p := sess.Player.(*player.Player)
-
- styles := []string{"accurate", "aggressive", "defensive", "balanced"}
- if input == "" {
- sess.WriteLine("\nCombat styles:")
- for _, s := range styles {
- marker := " "
- if string(p.AttackStyle) == s {
- marker = "*"
- }
- sess.WriteLine(fmt.Sprintf(" %s %s", marker, s))
- }
- return
- }
-
- input = strings.ToLower(input)
- var matches []string
- for _, s := range styles {
- if strings.HasPrefix(s, input) {
- matches = append(matches, s)
- }
- }
- if len(matches) == 1 {
- p.AttackStyle = player.AttackStyle(matches[0])
- g.AccountStore.SaveCharacter(p)
- sess.WriteLine(fmt.Sprintf("\nCombat style set to %s.", matches[0]))
- return
- }
- if len(matches) > 1 {
- sess.WriteLine(fmt.Sprintf("\nAmbiguous style: %s. Choices: %s", input, strings.Join(matches, ", ")))
- return
- }
- sess.WriteLine(fmt.Sprintf("\nUnknown style: %s. Choices: accurate, aggressive, defensive, balanced", input))
-}