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authorhistoria <[not public]>2026-06-16 04:17:43 -0400
committerhistoria <[not public]>2026-06-16 04:17:43 -0400
commit085e728d22a3369bd110b77409914cfbe9ebe611 (patch)
treeeeb88cb1ceb91cc9ea2b5a1877c3c66328fab503 /internal/game/cmd_eat.go
parent43f21aabae8924f35c12c8485e690aeefe0089fb (diff)
downloadthehouseoficarus-085e728d22a3369bd110b77409914cfbe9ebe611.tar.gz
feat: recipe system, combining items, cooking skill
Diffstat (limited to 'internal/game/cmd_eat.go')
-rw-r--r--internal/game/cmd_eat.go132
1 files changed, 132 insertions, 0 deletions
diff --git a/internal/game/cmd_eat.go b/internal/game/cmd_eat.go
new file mode 100644
index 0000000..5d6292b
--- /dev/null
+++ b/internal/game/cmd_eat.go
@@ -0,0 +1,132 @@
+package game
+
+import (
+ "fmt"
+ "time"
+
+ "thirdcollapse/internal/net"
+ "thirdcollapse/internal/object"
+ "thirdcollapse/internal/player"
+)
+
+func (g *Game) doEat(sess *net.Session, input string) {
+ p := sess.Player.(*player.Player)
+
+ if input == "" {
+ sess.WriteLine("Eat what?")
+ return
+ }
+
+ qty, itemName := parseQty(input)
+ _ = qty
+
+ matches := g.findInventoryMatches(itemName, p)
+ if len(matches) == 0 {
+ sess.WriteLine(fmt.Sprintf("You don't have any '%s'.", itemName))
+ return
+ }
+
+ unique := uniqueItemNames(matches)
+ if len(unique) > 1 {
+ sess.WriteLine("Which one?")
+ for _, name := range unique {
+ sess.WriteLine(fmt.Sprintf(" - %s", name))
+ }
+ return
+ }
+
+ itemID := matches[0].ID
+ def, _ := g.ItemStore.Load(itemID)
+
+ if def == nil || def.EatMessage == "" {
+ sess.WriteLine("You can't eat that.")
+ return
+ }
+
+ if p.ConsumeCooldown > 0 {
+ sess.WriteLine("You're still digesting your last meal.")
+ return
+ }
+
+ g.cancelRest(p.Name)
+
+ if p.Action == nil && len(p.WalkSequence) == 0 {
+ g.doEatNow(sess, p, itemID, def)
+ return
+ }
+
+ g.CancelAction(p)
+
+ g.consumeQueue[p.Name] = &QueuedCommand{
+ Session: sess,
+ Command: "eat",
+ Args: itemID,
+ Timestamp: time.Now(),
+ }
+
+ if !p.OptionBool("queue_silently") {
+ sess.WriteLine(fmt.Sprintf("\nYou prepare to eat %s.", def.Name))
+ }
+}
+
+func (g *Game) doEatNow(sess *net.Session, p *player.Player, itemID string, def *object.ItemDef) {
+ if def == nil {
+ var err error
+ def, err = g.ItemStore.Load(itemID)
+ if err != nil || def.EatMessage == "" {
+ return
+ }
+ }
+
+ p.RemoveItem(itemID, 1)
+
+ p.HP += def.HealValue
+ maxHP := p.MaxHP()
+ if p.HP > maxHP {
+ p.HP = maxHP
+ }
+ if p.HP < 0 {
+ p.HP = 0
+ }
+
+ if def.HealValue != 0 {
+ p.StartRegen()
+ }
+
+ p.ConsumeCooldown = 3
+ g.AccountStore.SaveCharacter(p)
+
+ p.ActionState = &ActionState{Type: ActionEating, TargetName: def.Name}
+
+ sess.WriteLine(def.EatMessage)
+
+ if p.HP <= 0 {
+ g.endCombat(sess, p, nil)
+ }
+}
+
+func (g *Game) processConsumeQueue(p *player.Player, sess *net.Session) bool {
+ qc, ok := g.consumeQueue[p.Name]
+ if !ok {
+ return false
+ }
+ delete(g.consumeQueue, p.Name)
+
+ itemID := qc.Args
+ def, err := g.ItemStore.Load(itemID)
+ if err != nil || def.EatMessage == "" {
+ return false
+ }
+
+ if p.ConsumeCooldown > 0 {
+ return false
+ }
+
+ if !p.HasItem(itemID) {
+ sess.WriteLine("You no longer have that to eat.")
+ return false
+ }
+
+ g.doEatNow(sess, p, itemID, def)
+ return true
+}