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| author | historia <[not public]> | 2026-06-19 13:28:06 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-19 13:28:06 -0400 |
| commit | 3a58125d14bb307f861b38c6c5b0a63babde7e08 (patch) | |
| tree | bd89e866447d55e6dffd447d8ef5fabf9b8fbe9d /internal/game/cmd_construct.go | |
| parent | 575a71dcfed3b9fa44af244836f638a23df05a9a (diff) | |
| download | thehouseoficarus-3a58125d14bb307f861b38c6c5b0a63babde7e08.tar.gz | |
feat: all skills kind of implemented, random prototype content added
Diffstat (limited to 'internal/game/cmd_construct.go')
| -rw-r--r-- | internal/game/cmd_construct.go | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/internal/game/cmd_construct.go b/internal/game/cmd_construct.go new file mode 100644 index 0000000..4ab6409 --- /dev/null +++ b/internal/game/cmd_construct.go @@ -0,0 +1,157 @@ +package game + +import ( + "strings" + + "thehouseoficarus/internal/action" + "thehouseoficarus/internal/net" + "thehouseoficarus/internal/player" + "thehouseoficarus/internal/world" +) + +func (g *Game) doConstruct(sess *net.Session, input string) { + p := sess.Player.(*player.Player) + g.CancelAction(p) + + allRecipes, err := g.RecipeStore.LoadAll() + if err != nil { + sess.WriteLine("Error loading recipes.") + return + } + + var constructRecipes []action.RecipeDef + for _, r := range allRecipes { + if r.Type != "construction" { + continue + } + if !g.constructRecipeVisible(p, &r) { + continue + } + constructRecipes = append(constructRecipes, r) + } + + if input != "" { + g.doConstructWithInput(sess, p, constructRecipes, input) + return + } + + lastRecipeID, _ := p.Flags["last_construct"].(string) + if lastRecipeID != "" { + for i := range constructRecipes { + if constructRecipes[i].ID == lastRecipeID { + r := &constructRecipes[i] + if g.canDoConstructRecipe(p, r) { + g.startConstructRecipe(sess, p, r, 0) + return + } + break + } + } + } + + available := g.availableConstructRecipes(p, constructRecipes) + if len(available) == 0 { + sess.WriteLine("You don't have any materials to construct.") + return + } + + if p.OptionBool("construct_all") && len(available) == 1 { + g.startConstructRecipe(sess, p, &available[0], 0) + return + } + + g.showProductionTable(sess, p, available, "Construction", "construction", "last_construct", "Construct", false) +} + +func (g *Game) doConstructWithInput(sess *net.Session, p *player.Player, constructRecipes []action.RecipeDef, input string) { + qty, productName := parseQty(input) + productName = strings.TrimSpace(productName) + + var matched []action.RecipeDef + for _, r := range constructRecipes { + outDef, _ := g.ItemStore.Load(r.Output) + name := r.Output + if outDef != nil { + name = outDef.Name + } + if world.WordPrefixMatch(productName, name) { + matched = append(matched, r) + } + } + + if len(matched) == 0 { + sess.WriteLine("You can't construct that.") + return + } + + var available []action.RecipeDef + for _, r := range matched { + if g.canDoConstructRecipe(p, &r) { + available = append(available, r) + } + } + + if len(available) == 0 { + sess.WriteLine("You don't have the materials or level for that.") + return + } + + if len(available) == 1 { + g.startConstructRecipe(sess, p, &available[0], qty) + return + } + + g.showProductionTable(sess, p, available, "Construction", "construction", "last_construct", "Construct", false) +} + +func (g *Game) constructRecipeVisible(p *player.Player, r *action.RecipeDef) bool { + if len(r.Station) > 0 { + stID, _ := g.findStation(p.RoomID, r.Station) + if stID == "" { + return false + } + } + if r.Tool != "" && !g.hasToolType(p, r.Tool) { + return false + } + return true +} + +func (g *Game) canDoConstructRecipe(p *player.Player, r *action.RecipeDef) bool { + if p.Level(player.Construction) < r.Level { + return false + } + if !r.HasAllItemsQty(p.CountItem) { + return false + } + if len(r.Station) > 0 { + stID, _ := g.findStation(p.RoomID, r.Station) + if stID == "" { + return false + } + } + if r.Tool != "" && !g.hasToolType(p, r.Tool) { + return false + } + return true +} + +func (g *Game) availableConstructRecipes(p *player.Player, allConstruct []action.RecipeDef) []action.RecipeDef { + var result []action.RecipeDef + for _, r := range allConstruct { + if r.HasAllItemsQty(p.CountItem) { + result = append(result, r) + } + } + return result +} + +func (g *Game) startConstructRecipe(sess *net.Session, p *player.Player, recipe *action.RecipeDef, count int) { + if p.Flags == nil { + p.Flags = make(map[string]any) + } + p.Flags["last_construct"] = recipe.ID + g.AccountStore.SaveCharacter(p) + + g.startProductionFromRecipe(sess, p, recipe, count) +} |
