diff options
| author | historia <[not public]> | 2026-07-31 17:44:10 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-31 17:44:10 -0400 |
| commit | f51424c90dbce7191a31b6e675818c985f0f4539 (patch) | |
| tree | a7845a2e09bd6e83d2d034f5e702a4940f38126a /internal/game/casino.go | |
| parent | 58758d41488a777d2bc0e787be655363bdd9eb60 (diff) | |
| download | thehouseoficarus-f51424c90dbce7191a31b6e675818c985f0f4539.tar.gz | |
feat: casino framework and basic slot machine
Diffstat (limited to 'internal/game/casino.go')
| -rw-r--r-- | internal/game/casino.go | 319 |
1 files changed, 319 insertions, 0 deletions
diff --git a/internal/game/casino.go b/internal/game/casino.go new file mode 100644 index 0000000..c6fb63b --- /dev/null +++ b/internal/game/casino.go @@ -0,0 +1,319 @@ +package game + +import ( + "fmt" + "strconv" + "strings" + + "thehouseoficarus/internal/casino" + "thehouseoficarus/internal/color" + "thehouseoficarus/internal/net" + "thehouseoficarus/internal/player" +) + +type casinoWallet struct { + g *Game + p *player.Player +} + +func (w casinoWallet) Wager(amount int) (casino.Wager, bool) { + chips := countChips(w.p) + if chips > amount { + chips = amount + } + credits := amount - chips + if w.p.Credits < credits { + return casino.Wager{}, false + } + if chips > 0 { + w.p.RemoveItem("chips", chips) + } + w.p.Credits -= credits + w.g.AccountStore.SaveCharacter(w.p) + return casino.Wager{Total: amount, Chips: chips, Credits: credits}, true +} + +func (w casinoWallet) PayCredits(amount int) { + w.p.Credits += amount + w.g.AccountStore.SaveCharacter(w.p) +} + +func (g *Game) casinoTable(roomID int, gameName string) (*casino.Table, bool) { + room, err := g.World.LoadRoom(roomID) + if err != nil { + return nil, false + } + for _, cfg := range room.CasinoTables { + if strings.EqualFold(string(cfg.Game), gameName) { + return g.Casino.EnsureTable(roomID, cfg), true + } + } + return nil, false +} + +func (g *Game) casinoMachine(roomID int, gameName string) (*casino.Machine, bool) { + room, err := g.World.LoadRoom(roomID) + if err != nil { + return nil, false + } + for _, cfg := range room.CasinoMachines { + if strings.EqualFold(string(cfg.Game), gameName) || strings.EqualFold(cfg.Variant, gameName) { + return g.Casino.EnsureMachine(roomID, cfg), true + } + } + // Migrate older room definitions that declared slots under casino_tables; + // slots are still always instantiated as one-player machines. + if strings.EqualFold(gameName, "slots") { + for _, cfg := range room.CasinoTables { + if strings.EqualFold(string(cfg.Game), "slots") { + return g.Casino.EnsureMachine(roomID, casino.MachineConfig{ + ID: cfg.ID, Game: casino.GameSlots, MinBet: cfg.MinBet, MaxBet: cfg.MaxBet, + }), true + } + } + } + return nil, false +} + +func (g *Game) executePlay(sess *net.Session, args []string, rawInput string) { + p := sess.Player + if p == nil || len(args) == 0 { + sess.WriteLine("Play what?") + return + } + if _, playing := g.Casino.Participation(p.Name); playing { + sess.WriteLine("You're already playing a game. Type \"stop\" between rounds to leave it.") + return + } + g.startCasinoGame(sess, p, args[0]) +} + +func (g *Game) startCasinoGame(sess *net.Session, p *player.Player, gameName string) { + if p == nil || sess == nil { + return + } + if _, playing := g.Casino.Participation(p.Name); playing { + sess.WriteLine("You're already playing a game. Type \"stop\" between rounds to leave it.") + return + } + if machine, ok := g.casinoMachine(p.RoomID, gameName); ok { + g.emitCasinoEvents(g.Casino.JoinMachine(machine.RoomID, machine.Config, p.Name)) + return + } + table, ok := g.casinoTable(p.RoomID, gameName) + if !ok { + sess.WriteLine(fmt.Sprintf("There is no %s table here.", gameName)) + return + } + g.emitCasinoEvents(g.Casino.Join(table.RoomID, table.Config, p.Name)) +} + +func (g *Game) executeBet(sess *net.Session, args []string, rawInput string) { + p := sess.Player + if p == nil { + sess.WriteLine("Bet how much?") + return + } + if machine, ok := g.Casino.MachineFor(p.Name); ok { + if len(args) == 0 { + g.emitCasinoEvents(g.Casino.StartMachine(machine.RoomID, machine.Config.ID, p.Name, casinoWallet{g: g, p: p})) + return + } + if len(args) == 1 && args[0] == "max" { + g.emitCasinoEvents(g.Casino.SetMachineBet(machine.RoomID, machine.Config.ID, p.Name, machine.Config.MaxBet)) + return + } + if len(args) == 1 { + if amount, err := strconv.Atoi(args[0]); err == nil && amount > 0 { + g.emitCasinoEvents(g.Casino.SetMachineBet(machine.RoomID, machine.Config.ID, p.Name, amount)) + return + } + } + g.emitCasinoEvents(g.Casino.StartMachine(machine.RoomID, machine.Config.ID, p.Name, casinoWallet{g: g, p: p})) + return + } + if len(args) == 0 { + sess.WriteLine("Bet how much?") + return + } + amount, err := strconv.Atoi(args[0]) + if err != nil || amount <= 0 { + sess.WriteLine("Your bet must be a positive whole number.") + return + } + table, playing := g.Casino.Participation(p.Name) + if !playing { + sess.WriteLine("You're not playing a game.") + return + } + g.emitCasinoEvents(g.Casino.Bet(table.RoomID, table.Config.ID, p.Name, amount, casinoWallet{g: g, p: p})) +} + +func (g *Game) executeAutoBet(sess *net.Session, args []string, rawInput string) { + p := sess.Player + if p == nil { + return + } + if machine, ok := g.Casino.MachineFor(p.Name); ok { + g.emitCasinoEvents(g.Casino.EnableMachineAutoBet(machine.RoomID, machine.Config.ID, p.Name, casinoWallet{g: g, p: p})) + return + } + sess.WriteLine("Autobet is only available at games without player choices.") +} + +func (g *Game) CasinoTick() { + if g.Casino != nil { + g.emitCasinoEvents(g.Casino.Tick()) + } +} + +func (g *Game) emitCasinoEvents(events []casino.Event) { + for _, event := range events { + if event.Message == "" { + continue + } + category := event.Color + if category == "" { + category = casinoEventColor(event.Type) + } + if event.Public && g.Hub != nil { + for _, sess := range g.Hub.PlayersInRoom(event.RoomID) { + if event.PrivateTo != "" && sess.Player != nil && sess.Player.Name == event.PrivateTo { + continue + } + message := event.Message + if category == "casino_menu" && sess.Player != nil && sess.Player.Name == event.PrivateTo { + message = g.casinoMenuBalance(sess, message) + } + if event.Slot != nil && sess.Player != nil { + message += "\n" + renderSlotSnapshot(event.Slot, g.colorMode(sess), sess.Player.OptionBool("unicode")) + } + sess.WriteLine(g.colorize(sess, category, message)) + } + } + if event.PrivateMessage != "" && event.PrivateTo != "" { + g.charsMu.Lock() + sess := g.loggedInChars[event.PrivateTo] + g.charsMu.Unlock() + if sess != nil { + privateMessage := event.PrivateMessage + if category == "casino_menu" { + privateMessage = g.casinoMenuBalance(sess, privateMessage) + } + sess.WriteLine(g.colorize(sess, category, privateMessage)) + if category == "casino_menu" { + g.writePrompt(sess) + } + } + } + if event.PrivateTo != "" { + g.charsMu.Lock() + sess := g.loggedInChars[event.PrivateTo] + g.charsMu.Unlock() + if sess != nil && event.PrivateMessage == "" { + privateMessage := event.Message + if category == "casino_menu" { + privateMessage = g.casinoMenuBalance(sess, privateMessage) + } + sess.WriteLine(g.colorize(sess, category, privateMessage)) + if category == "casino_menu" { + g.writePrompt(sess) + } + } + } + } +} + +func casinoEventColor(eventType casino.EventType) string { + if eventType == casino.EventPayout { + return "casino_win" + } + return "casino_action" +} + +func (g *Game) casinoMenuBalance(sess *net.Session, message string) string { + if sess == nil || sess.Player == nil { + return message + } + chips := g.colorize(sess, "casino_chips", fmt.Sprintf("%d", countChips(sess.Player))) + credits := g.colorize(sess, "casino_credits", fmt.Sprintf("%d", sess.Player.Credits)) + line := fmt.Sprintf("You have %s chips and %s credits.", chips, credits) + return strings.Replace(message, "Slot machine commands:", line+"\n\nSlot machine commands:", 1) +} + +func renderSlotSnapshot(snapshot *casino.SlotSnapshot, mode string, unicode bool) string { + if snapshot == nil { + return "" + } + left, junction, right, horizontal, vertical := '+', '+', '+', '-', '|' + bottomLeft, bottomJunction, bottomRight := '+', '+', '+' + if unicode { + left, junction, right, horizontal, vertical = '\u250c', '\u252c', '\u2510', '\u2500', '\u2502' + bottomLeft, bottomJunction, bottomRight = '\u2514', '\u2534', '\u2518' + } + separator := string(left) + for reel := 0; reel < 5; reel++ { + if reel > 0 { + separator += string(junction) + } + separator += strings.Repeat(string(horizontal), 9) + } + separator += string(right) + lines := []string{casinoFrame(mode, separator)} + frameVertical := casinoFrame(mode, string(vertical)) + for row := 0; row < 3; row++ { + line := frameVertical + for reel := 0; reel < 5; reel++ { + value := "..." + if reel < snapshot.StoppedReels { + value = snapshot.Grid[row][reel] + } + line += " " + colorSlotSymbol(mode, value) + strings.Repeat(" ", 7-len(value)) + " " + frameVertical + } + lines = append(lines, line) + } + bottom := string(bottomLeft) + for reel := 0; reel < 5; reel++ { + if reel > 0 { + bottom += string(bottomJunction) + } + bottom += strings.Repeat(string(horizontal), 9) + } + bottom += string(bottomRight) + lines = append(lines, casinoFrame(mode, bottom)) + return strings.Join(lines, "\n") +} + +func casinoFrame(mode, text string) string { + spec := color.NoColor() + spec.Fg = 244 + return color.Render(mode, spec, text) +} + +func colorSlotSymbol(mode, symbol string) string { + spec := color.NoColor() + spec.Fg = 250 + switch symbol { + case "straw": + spec = color.NoColor() + spec.Gradient = []int{220, 226} + case "stick": + spec = color.NoColor() + spec.Gradient = []int{34, 46} + case "brick": + spec = color.NoColor() + spec.Gradient = []int{160, 196} + case "hat": + spec = color.NoColor() + spec.Gradient = []int{129, 201} + case "wolf": + spec = color.NoColor() + spec.Gradient = []int{27, 39} + case "scatter": + spec = color.NoColor() + spec.Gradient = []int{196, 220, 46, 51, 129, 201} + default: + spec.Dim = true + } + return color.Render(mode, spec, symbol) +} |
