diff options
| author | historia <[not public]> | 2026-10-01 17:24:54 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-10-01 17:24:54 -0400 |
| commit | 4e2a95503e4ea4c830510f5aea23fac7948ddc41 (patch) | |
| tree | 690b06df9094480febfaaaf7d9fc71ef7b81848d /internal/game/casino.go | |
| parent | d762f8e1360cf38b8e11e69083c2dad59ec7130e (diff) | |
| download | thehouseoficarus-4e2a95503e4ea4c830510f5aea23fac7948ddc41.tar.gz | |
feat: set and autoset in pai gow, better showdown arrangement, better formatting
Diffstat (limited to 'internal/game/casino.go')
| -rw-r--r-- | internal/game/casino.go | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/internal/game/casino.go b/internal/game/casino.go index 66c90a1..b15c965 100644 --- a/internal/game/casino.go +++ b/internal/game/casino.go @@ -897,6 +897,54 @@ func cardsLine(mode string, cards []casino.CardView, size int, unicode bool, sty return lines } +// renderCardRow lays cards side by side, each column padded to its own art +// or label width, and appends an optional centered label row. minWidth lets +// the caller force a floor (video poker's HELD labels need it) while Pai Gow +// passes 0. It is the shared "cards with numbers underneath" presentation. +func renderCardRow(cards []casino.CardView, labels []string, minWidth int, mode string, unicode bool, size int, style string, art *cardart.Store) []string { + if len(cards) == 0 { + return nil + } + artLines := make([][]string, len(cards)) + widths := make([]int, len(cards)) + height := 0 + for i, card := range cards { + artLines[i] = cardsLine(mode, []casino.CardView{card}, size, unicode, style, art) + height = max(height, len(artLines[i])) + widths[i] = minWidth + for _, line := range artLines[i] { + widths[i] = max(widths[i], color.VisibleLen(line)) + } + if i < len(labels) { + widths[i] = max(widths[i], color.VisibleLen(labels[i])) + } + } + lines := make([]string, 0, height+1) + for row := 0; row < height; row++ { + parts := make([]string, len(cards)) + for i := range cards { + text := "" + if row < len(artLines[i]) { + text = artLines[i][row] + } + parts[i] = rouletteCenter(text, widths[i]) + } + lines = append(lines, strings.Join(parts, " ")) + } + if len(labels) > 0 { + parts := make([]string, len(cards)) + for i := range cards { + text := "" + if i < len(labels) { + text = labels[i] + } + parts[i] = rouletteCenter(text, widths[i]) + } + lines = append(lines, strings.Join(parts, " ")) + } + return lines +} + func cardRenderSize(unicode bool, size int) int { if size == 1 { return 1 |
