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authorhistoria <[not public]>2026-09-18 21:50:17 -0400
committerhistoria <[not public]>2026-09-18 21:50:17 -0400
commit2c38386484cdb507c4687caceb37e0b963e33594 (patch)
treeb25ecf9f509a48d8126f5a4b3a0482de42676239 /internal/game/casino.go
parente7848ea79a9a57fdf391d30c48ce649f3d2f6180 (diff)
downloadthehouseoficarus-2c38386484cdb507c4687caceb37e0b963e33594.tar.gz
fix: make slot payout and stake resolution one durable save
Diffstat (limited to 'internal/game/casino.go')
-rw-r--r--internal/game/casino.go27
1 files changed, 11 insertions, 16 deletions
diff --git a/internal/game/casino.go b/internal/game/casino.go
index f6592ac..c52e5eb 100644
--- a/internal/game/casino.go
+++ b/internal/game/casino.go
@@ -23,7 +23,7 @@ type casinoWallet struct {
// Wager debits the stake and records it in PendingWagers in the SAME atomic
// character save. The entry stays until the round resolves: a settlement
-// removes the stakes it returns (PayStakeCover) or consumes them
+// removes the stakes it returns (PayCredits) or consumes them
// (ResolveStake/ResolveStakes), and startup refunds anything still listed
// (see recoverPendingWagers). A failed save reverts the in-memory debit and
// ledger entry, so a player is never charged for a stake that is not durable.
@@ -72,20 +72,15 @@ func (w casinoWallet) Wager(amount int) (casino.Wager, error) {
return casino.Wager{Total: amount, Chips: chips, Credits: credits, ID: pending.ID}, nil
}
-// PayCredits applies winnings that do not return a stake (a slot spin's
-// payout: the stake was consumed by playing the round and is resolved
-// separately). The credit and the save are the commit point; a failed save
-// reverts the credit and reports persistence failure so the caller does not
-// announce a win that is not durable.
-func (w casinoWallet) PayCredits(amount int) error {
- return w.payCredits(amount, nil)
-}
-
-// PayStakeCover applies a settlement whose amount INCLUDES the return of the
-// listed stake wager IDs (a table hand pays its stake back inside the
-// payout). The credit and the removal of those stakes happen in ONE atomic
-// save, so a crash can never pay the payout AND refund the returned stake.
-func (w casinoWallet) PayStakeCover(amount int, stakeIDs []string) error {
+// PayCredits banks a payout durably and, in the SAME save, resolves the
+// listed stakes. stakeIDs may be empty for a payout that returns no stake (a
+// free-spin bank already refunded by RefundOutstanding). A table settlement
+// passes the hand's stake IDs so the credit and the stake return are one
+// atomic step; a slot win passes its triggering stake for the same reason.
+// Either way a crash can never pay the payout AND refund the same stake. A
+// failed save reverts both the credit and the ledger and reports persistence
+// failure, so the caller never announces a win that is not durable.
+func (w casinoWallet) PayCredits(amount int, stakeIDs ...string) error {
return w.payCredits(amount, stakeIDs)
}
@@ -129,7 +124,7 @@ func (w casinoWallet) ResolveStakes() {
// ResolveStake consumes ONE pending stake by wallet handle: its hand lost or
// was paid by a cover, so it must never be refunded. A settlement that
-// already removed it (PayStakeCover) makes this a no-op, so no redundant
+// already removed it (PayCredits) makes this a no-op, so no redundant
// save is paid.
func (w casinoWallet) ResolveStake(stakeID string) {
if stakeID == "" || !removePendingWager(w.p, stakeID) {