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authorhistoria <[not public]>2026-09-16 17:05:17 -0400
committerhistoria <[not public]>2026-09-16 17:05:17 -0400
commit1dad15698845d370e998f7cc5feb8aece3fab58f (patch)
tree8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/casino.go
parenta6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff)
downloadthehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/casino.go')
-rw-r--r--internal/game/casino.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/casino.go b/internal/game/casino.go
index 5268d34..9af9156 100644
--- a/internal/game/casino.go
+++ b/internal/game/casino.go
@@ -189,7 +189,7 @@ func casinoAffordable(p *player.Player) int { return p.Credits + countChips(p) }
// the player is now clear of all casino games; false means a departure is
// blocked mid-round and the caller (quit) must abort. Nil-safe for test
// scaffolding without a Casino manager.
-func (g *Game) leaveCasinoGames(sess *net.Session, p *player.Player) bool {
+func (g *Game) leaveCasinoGames(p *player.Player) bool {
if g.Casino == nil {
return true
}