diff options
| author | workhorse <workhorse@localhost.localdomain> | 2026-06-19 20:24:52 -0400 |
|---|---|---|
| committer | workhorse <workhorse@localhost.localdomain> | 2026-06-19 20:24:52 -0400 |
| commit | 8ee8982b8759bcae116647cc993867f4c8b0a6ce (patch) | |
| tree | ee01f7b1d745cbc94d9981108a1209527487b3e5 /internal/game/buff.go | |
| parent | 2bec24859af8f03c80a0a58e3240519942450167 (diff) | |
| download | thehouseoficarus-8ee8982b8759bcae116647cc993867f4c8b0a6ce.tar.gz | |
reorganized items, objects, and rooms in directories. oranized module names. added startup checks.
Diffstat (limited to 'internal/game/buff.go')
| -rw-r--r-- | internal/game/buff.go | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/internal/game/buff.go b/internal/game/buff.go deleted file mode 100644 index 9449731..0000000 --- a/internal/game/buff.go +++ /dev/null @@ -1,55 +0,0 @@ -package game - -import ( - "strings" - - "thehouseoficarus/internal/net" - "thehouseoficarus/internal/player" -) - -func (g *Game) BuffTick() { - if g.Hub == nil { - return - } - for _, sess := range g.Hub.AllSessions() { - if sess.Player == nil { - continue - } - p := sess.Player - remaining := make([]player.PotionBuff, 0, len(p.ActiveBuffs)) - dirty := false - for _, buff := range p.ActiveBuffs { - buff.TicksLeft-- - if buff.TicksLeft > 0 { - remaining = append(remaining, buff) - } else { - dirty = true - } - } - if dirty { - p.ActiveBuffs = remaining - sess.WriteLine(g.colorize(sess, "broadcast", "\nYour potion buff has worn off.")) - } - } -} - -func (g *Game) buffLevelBonus(p *player.Player, stat string) int { - if g.Hub == nil { - return 0 - } - totalPercent := 0 - for _, buff := range p.ActiveBuffs { - if strings.EqualFold(buff.Stat, stat) { - totalPercent += buff.BonusPercent - } - } - if totalPercent == 0 { - return 0 - } - baseLevel := p.Level(player.SkillName(strings.ToLower(stat))) - return baseLevel * totalPercent / 100 -} - -func (g *Game) totalBuffedLevel(sess *net.Session, p *player.Player, stat string) int { - return p.Level(player.SkillName(strings.ToLower(stat))) + g.buffLevelBonus(p, stat) -} |
