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authorworkhorse <workhorse@localhost.localdomain>2026-06-19 20:24:52 -0400
committerworkhorse <workhorse@localhost.localdomain>2026-06-19 20:24:52 -0400
commit8ee8982b8759bcae116647cc993867f4c8b0a6ce (patch)
treeee01f7b1d745cbc94d9981108a1209527487b3e5 /internal/game/assassin.go
parent2bec24859af8f03c80a0a58e3240519942450167 (diff)
downloadthehouseoficarus-8ee8982b8759bcae116647cc993867f4c8b0a6ce.tar.gz
reorganized items, objects, and rooms in directories. oranized module names. added startup checks.
Diffstat (limited to 'internal/game/assassin.go')
-rw-r--r--internal/game/assassin.go174
1 files changed, 0 insertions, 174 deletions
diff --git a/internal/game/assassin.go b/internal/game/assassin.go
deleted file mode 100644
index 1927399..0000000
--- a/internal/game/assassin.go
+++ /dev/null
@@ -1,174 +0,0 @@
-package game
-
-import (
- "fmt"
- "math/rand"
-
- "thehouseoficarus/internal/net"
- "thehouseoficarus/internal/player"
- "thehouseoficarus/internal/world"
-)
-
-type assassinTaskEntry struct {
- MobID string
- MinLevel int
- MaxLevel int
- MinCount int
- MaxCount int
- Weight int
-}
-
-var assassinTaskTable = []assassinTaskEntry{
- {"man", 1, 15, 10, 25, 8},
- {"cow", 1, 15, 10, 25, 8},
- {"slug", 1, 99, 15, 45, 15},
- {"drone", 15, 99, 20, 50, 12},
- {"crawler", 30, 99, 15, 40, 10},
- {"phantom", 45, 99, 10, 30, 8},
-}
-
-func (g *Game) assignAssassinTask(sess *net.Session, p *player.Player) {
- level := p.Level(player.Assassin)
- var eligible []assassinTaskEntry
- totalWeight := 0
- for _, entry := range assassinTaskTable {
- if level >= entry.MinLevel && level <= entry.MaxLevel {
- eligible = append(eligible, entry)
- totalWeight += entry.Weight
- }
- }
- if len(eligible) == 0 {
- sess.WriteLine("The Client shakes their head. \"Nothing available for your level.\"")
- return
- }
- roll := rand.Intn(totalWeight)
- var chosen assassinTaskEntry
- for _, entry := range eligible {
- roll -= entry.Weight
- if roll < 0 {
- chosen = entry
- break
- }
- }
- count := chosen.MinCount + rand.Intn(chosen.MaxCount-chosen.MinCount+1)
- setPlayerFlag(p, "assassin_task_mob", chosen.MobID)
- setPlayerFlag(p, "assassin_task_total", count)
- setPlayerFlag(p, "assassin_task_remaining", count)
- g.AccountStore.SaveCharacter(p)
-
- def, err := g.MobStore.LoadDef(chosen.MobID)
- name := chosen.MobID
- if err == nil {
- name = def.Name
- }
- sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf("\"Your target: %d %ss. Get to work.\"", count, name)))
-}
-
-func (g *Game) onAssassinKill(sess *net.Session, p *player.Player, mob *world.MobInstance) {
- taskMob := getPlayerFlagString(p, "assassin_task_mob")
- if taskMob == "" || taskMob != mob.DefID {
- return
- }
- remaining := getPlayerFlagInt(p, "assassin_task_remaining")
- if remaining <= 0 {
- return
- }
- xp := mob.MaxHP * 2
- g.awardSkillXP(sess, p, player.Assassin, xp)
- if p.OptionBool("xp_drops") {
- sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf(" (+%dxp asm)", xp)))
- }
- remaining--
- setPlayerFlag(p, "assassin_task_remaining", remaining)
- if remaining <= 0 {
- completed := getPlayerFlagInt(p, "assassin_tasks_completed") + 1
- streak := getPlayerFlagInt(p, "assassin_streak") + 1
- setPlayerFlag(p, "assassin_tasks_completed", completed)
- setPlayerFlag(p, "assassin_streak", streak)
- delete(p.Flags, "assassin_task_mob")
- setPlayerFlag(p, "assassin_task_remaining", 0)
- setPlayerFlag(p, "assassin_task_total", 0)
- rep := 1
- bonus := streakBonus(streak)
- rep += bonus
- currentRep := getPlayerFlagInt(p, "assassin_reputation")
- setPlayerFlag(p, "assassin_reputation", currentRep+rep)
- sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf("\n*** Assassin task complete! ***")))
- if bonus > 0 {
- sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf(" Streak bonus! %d tasks in a row. +%d bonus reputation.", streak, bonus)))
- }
- sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf(" Reputation earned: %d (total: %d)", rep, currentRep+rep)))
- } else {
- total := getPlayerFlagInt(p, "assassin_task_total")
- def, _ := g.MobStore.LoadDef(taskMob)
- name := taskMob
- if def != nil {
- name = def.Name
- }
- sess.WriteLine(g.colorize(sess, "assassin_task", fmt.Sprintf(" Assassin task: %d of %d %ss remaining.", remaining, total, name)))
- }
- g.AccountStore.SaveCharacter(p)
-}
-
-func (g *Game) skipAssassinTask(sess *net.Session, p *player.Player) {
- rep := getPlayerFlagInt(p, "assassin_reputation")
- if rep < 30 {
- sess.WriteLine("You don't have enough Reputation to skip. (Need 30, have " + fmt.Sprint(rep) + ")")
- return
- }
- setPlayerFlag(p, "assassin_reputation", rep-30)
- delete(p.Flags, "assassin_task_mob")
- setPlayerFlag(p, "assassin_task_remaining", 0)
- setPlayerFlag(p, "assassin_task_total", 0)
- setPlayerFlag(p, "assassin_streak", 0)
- g.AccountStore.SaveCharacter(p)
-}
-
-func (g *Game) extendAssassinTask(sess *net.Session, p *player.Player) {
- rep := getPlayerFlagInt(p, "assassin_reputation")
- if rep < 30 {
- sess.WriteLine("You don't have enough Reputation to extend. (Need 30, have " + fmt.Sprint(rep) + ")")
- return
- }
- taskMob := getPlayerFlagString(p, "assassin_task_mob")
- if taskMob == "" {
- sess.WriteLine("You don't have an active task to extend.")
- return
- }
- setPlayerFlag(p, "assassin_reputation", rep-30)
- total := getPlayerFlagInt(p, "assassin_task_total")
- remaining := getPlayerFlagInt(p, "assassin_task_remaining")
- extension := total / 2
- if extension < 5 {
- extension = 5
- }
- setPlayerFlag(p, "assassin_task_total", total+extension)
- setPlayerFlag(p, "assassin_task_remaining", remaining+extension)
- g.AccountStore.SaveCharacter(p)
-
- def, _ := g.MobStore.LoadDef(taskMob)
- name := taskMob
- if def != nil {
- name = def.Name
- }
- sess.WriteLine(fmt.Sprintf("Task extended by %d. Kill %d more %ss (%d total).", extension, remaining+extension, name, total+extension))
-}
-
-func streakBonus(streak int) int {
- if streak%1000 == 0 {
- return 50
- }
- if streak%250 == 0 {
- return 35
- }
- if streak%100 == 0 {
- return 25
- }
- if streak%50 == 0 {
- return 15
- }
- if streak%10 == 0 {
- return 5
- }
- return 0
-}