diff options
| author | historia <[not public]> | 2026-06-16 23:37:50 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-16 23:37:50 -0400 |
| commit | 389e307f205f9b7edf604fb9f86e1038ead736ef (patch) | |
| tree | 595095b5877cc2b0513d31fb126303d8796cc311 /internal/game/action_search.go | |
| parent | 085e728d22a3369bd110b77409914cfbe9ebe611 (diff) | |
| download | thehouseoficarus-389e307f205f9b7edf604fb9f86e1038ead736ef.tar.gz | |
feat: major xterm256 color overhaul, see worldbuilding docs.
Diffstat (limited to 'internal/game/action_search.go')
| -rw-r--r-- | internal/game/action_search.go | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/internal/game/action_search.go b/internal/game/action_search.go index e9d3d46..d45066d 100644 --- a/internal/game/action_search.go +++ b/internal/game/action_search.go @@ -3,10 +3,10 @@ package game import ( "fmt" - "thirdcollapse/internal/action" - "thirdcollapse/internal/engine" - "thirdcollapse/internal/net" - "thirdcollapse/internal/player" + "thehouseoficarus/internal/action" + "thehouseoficarus/internal/engine" + "thehouseoficarus/internal/net" + "thehouseoficarus/internal/player" ) func (g *Game) startSearch(sess *net.Session, p *player.Player, itemID string, slotIdx int) { @@ -101,23 +101,24 @@ func (g *Game) giveSearchLoot(sess *net.Session, p *player.Player, drop *action. } name := drop.ItemID - if def, err := g.ItemStore.Load(drop.ItemID); err == nil { - name = def.Name + lootDef, _ := g.ItemStore.Load(drop.ItemID) + if lootDef != nil { + name = lootDef.Name } if drop.ItemID == "credits" { p.Credits += qty - sess.WriteLine(fmt.Sprintf("You find %d credits.", qty)) + sess.WriteLine(g.colorize(sess, "credits_pickup", fmt.Sprintf("You find %d credits.", qty))) return } freeSlot := p.FirstFreeSlot() if freeSlot == -1 { g.World.AddGroundItem(p.RoomID, drop.ItemID, qty) - sess.WriteLine(fmt.Sprintf("You find %s. It falls to the ground.", name)) + sess.WriteLine(fmt.Sprintf("You find %s. It falls to the ground.", g.itemColorize(sess, lootDef, name))) return } p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: drop.ItemID, Quantity: qty}) - sess.WriteLine(fmt.Sprintf("You find %s.", name)) + sess.WriteLine(fmt.Sprintf("You find %s.", g.itemColorize(sess, lootDef, name))) } |
