diff options
| author | historia <[not public]> | 2026-06-24 22:55:35 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-24 22:55:35 -0400 |
| commit | 15b7e221b799ef107dec44ecdb294026dfd3d059 (patch) | |
| tree | 3748e464a77f0f082bea1567e9d6990052054961 /internal/game/action_room.go | |
| parent | 9d4b799db4868bcab291b83599ff088763cd4ed6 (diff) | |
| download | thehouseoficarus-15b7e221b799ef107dec44ecdb294026dfd3d059.tar.gz | |
refactor: pulled techs out to yaml files, unified numerous combat functions, broke up game object
Diffstat (limited to 'internal/game/action_room.go')
| -rw-r--r-- | internal/game/action_room.go | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/internal/game/action_room.go b/internal/game/action_room.go index 6c886c1..86c1737 100644 --- a/internal/game/action_room.go +++ b/internal/game/action_room.go @@ -186,9 +186,7 @@ func (g *Game) isCharLive(name string, sess *net.Session) bool { // applyFlagMutations sets world and player flags, shared by on_enter steps and // exit traversal. func (g *Game) applyFlagMutations(p *player.Player, setFlags, setPlayerFlags map[string]any) { - for k, v := range setFlags { - g.WorldFlags[k] = v - } + g.Flags.SetAll(setFlags) if len(setPlayerFlags) > 0 { p.EnsureFlags() for k, v := range setPlayerFlags { |
