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authorhistoria <[not public]>2026-06-24 22:55:35 -0400
committerhistoria <[not public]>2026-06-24 22:55:35 -0400
commit15b7e221b799ef107dec44ecdb294026dfd3d059 (patch)
tree3748e464a77f0f082bea1567e9d6990052054961 /internal/game/action_room.go
parent9d4b799db4868bcab291b83599ff088763cd4ed6 (diff)
downloadthehouseoficarus-15b7e221b799ef107dec44ecdb294026dfd3d059.tar.gz
refactor: pulled techs out to yaml files, unified numerous combat functions, broke up game object
Diffstat (limited to 'internal/game/action_room.go')
-rw-r--r--internal/game/action_room.go4
1 files changed, 1 insertions, 3 deletions
diff --git a/internal/game/action_room.go b/internal/game/action_room.go
index 6c886c1..86c1737 100644
--- a/internal/game/action_room.go
+++ b/internal/game/action_room.go
@@ -186,9 +186,7 @@ func (g *Game) isCharLive(name string, sess *net.Session) bool {
// applyFlagMutations sets world and player flags, shared by on_enter steps and
// exit traversal.
func (g *Game) applyFlagMutations(p *player.Player, setFlags, setPlayerFlags map[string]any) {
- for k, v := range setFlags {
- g.WorldFlags[k] = v
- }
+ g.Flags.SetAll(setFlags)
if len(setPlayerFlags) > 0 {
p.EnsureFlags()
for k, v := range setPlayerFlags {