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authorhistoria <[not public]>2026-09-16 17:05:17 -0400
committerhistoria <[not public]>2026-09-16 17:05:17 -0400
commit1dad15698845d370e998f7cc5feb8aece3fab58f (patch)
tree8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/act_state_test.go
parenta6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff)
downloadthehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/act_state_test.go')
-rw-r--r--internal/game/act_state_test.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/act_state_test.go b/internal/game/act_state_test.go
index 0ec139f..4182c61 100644
--- a/internal/game/act_state_test.go
+++ b/internal/game/act_state_test.go
@@ -8,7 +8,7 @@ import (
func TestPlayerActionDisplayFightingInCombat(t *testing.T) {
g := escapeTestGame()
- inst := spawnTestMob(g, "skeleton", 100)
+ inst := spawnTestMob(g, 100)
p := player.New("combatant")
p.EscapeDir = "north"