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| author | historia <[not public]> | 2026-07-10 17:02:13 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-10 17:02:13 -0400 |
| commit | d02f0d2cdf67f1445a9ccae86b99a2578adab585 (patch) | |
| tree | fc2caae674d20b9ac31aa0da41f4f600f8f801a9 /internal/game/act_state.go | |
| parent | 18d46f9c336d37d0282eb7191bb7ff930163d18f (diff) | |
| download | thehouseoficarus-d02f0d2cdf67f1445a9ccae86b99a2578adab585.tar.gz | |
feat(admin): update search to use standard condition/action framework rather than bespoke implementation
Diffstat (limited to 'internal/game/act_state.go')
| -rw-r--r-- | internal/game/act_state.go | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/internal/game/act_state.go b/internal/game/act_state.go index 73ecd57..335ecfb 100644 --- a/internal/game/act_state.go +++ b/internal/game/act_state.go @@ -49,8 +49,6 @@ func (g *Game) playerActionDisplay(p *player.Player) string { return "trying to start a fire" case behavior.TypeStoke: return "tending to a fire" - case behavior.TypeSearch: - return "digging through a " + a.TargetName case behavior.TypeIdentify: return "identifying scrap at " + a.TargetName case behavior.TypePlant: |
