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authorhistoria <[not public]>2026-07-01 22:30:31 -0400
committerhistoria <[not public]>2026-07-01 22:30:31 -0400
commitc14c2e403c75a913e1a6d962fb6fe64f013adae5 (patch)
tree75070293fe2535b594ac72e501cbf08a3f1146e0 /internal/game/act_farm.go
parent8eec7b75ff9c8c368b252373db45fb891732d2ca (diff)
downloadthehouseoficarus-c14c2e403c75a913e1a6d962fb6fe64f013adae5.tar.gz
fix: combat formulas and mob attack types (mobs switch attack styles if safespotting)
Diffstat (limited to 'internal/game/act_farm.go')
-rw-r--r--internal/game/act_farm.go22
1 files changed, 11 insertions, 11 deletions
diff --git a/internal/game/act_farm.go b/internal/game/act_farm.go
index 6060dca..8ed0d1b 100644
--- a/internal/game/act_farm.go
+++ b/internal/game/act_farm.go
@@ -113,8 +113,8 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) {
if diseased {
g.setPlayerFlag(p, prefix+"_dead", true)
g.setPlayerFlag(p, prefix+"_diseased", false)
- sess.WriteLine(g.colorize(sess, "farm_disease",
- fmt.Sprintf("Your %s has died from disease!", g.seedDisplayName(sess, seedID))))
+ sess.WriteLine(g.colorize(sess, "farm_disease",
+ fmt.Sprintf("Your %s has died from disease!", g.seedDisplayName(sess, seedID))))
g.AccountStore.SaveCharacter(p)
continue
}
@@ -138,23 +138,23 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) {
g.setPlayerFlag(p, prefix+"_stage", stage)
g.setPlayerFlag(p, prefix+"_ready", true)
g.setPlayerFlag(p, prefix+"_watered", false)
- sess.WriteLine(g.colorize(sess, "farm_grow",
- fmt.Sprintf("Your %s is fully grown and ready to harvest!",
- g.seedDisplayName(sess, seedID))))
+ sess.WriteLine(g.colorize(sess, "farm_grow",
+ fmt.Sprintf("Your %s is fully grown and ready to harvest!",
+ g.seedDisplayName(sess, seedID))))
} else {
if !watered && rand.Float64() < 0.10 {
g.setPlayerFlag(p, prefix+"_stage", stage)
g.setPlayerFlag(p, prefix+"_diseased", true)
g.setPlayerFlag(p, prefix+"_watered", false)
- sess.WriteLine(g.colorize(sess, "farm_disease",
- fmt.Sprintf("Your %s has become diseased!",
- g.seedDisplayName(sess, seedID))))
+ sess.WriteLine(g.colorize(sess, "farm_disease",
+ fmt.Sprintf("Your %s has become diseased!",
+ g.seedDisplayName(sess, seedID))))
} else {
g.setPlayerFlag(p, prefix+"_stage", stage)
g.setPlayerFlag(p, prefix+"_watered", false)
- sess.WriteLine(g.colorize(sess, "farm_grow",
- fmt.Sprintf("Your %s has grown to stage %d/%d.",
- g.seedDisplayName(sess, seedID), stage, maxStages)))
+ sess.WriteLine(g.colorize(sess, "farm_grow",
+ fmt.Sprintf("Your %s has grown to stage %d/%d.",
+ g.seedDisplayName(sess, seedID), stage, maxStages)))
}
}
g.AccountStore.SaveCharacter(p)