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| author | historia <[not public]> | 2026-06-26 02:52:31 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-26 02:52:31 -0400 |
| commit | 3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5 (patch) | |
| tree | 65610fa4fb8abe1dc7a46d00658e85e0525d397c /internal/game/act_farm.go | |
| parent | e2d5b081f27141bb3dd89dbe595860b8a1345d55 (diff) | |
| download | thehouseoficarus-3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5.tar.gz | |
feat: simplified conversation trees and output won't overwrite prompts now
Diffstat (limited to 'internal/game/act_farm.go')
| -rw-r--r-- | internal/game/act_farm.go | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/internal/game/act_farm.go b/internal/game/act_farm.go index a4d96b4..6060dca 100644 --- a/internal/game/act_farm.go +++ b/internal/game/act_farm.go @@ -113,8 +113,8 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) { if diseased { g.setPlayerFlag(p, prefix+"_dead", true) g.setPlayerFlag(p, prefix+"_diseased", false) - sess.WriteLine(g.colorize(sess, "farm_disease", - fmt.Sprintf("\nYour %s has died from disease!", g.seedDisplayName(sess, seedID)))) + sess.WriteLine(g.colorize(sess, "farm_disease", + fmt.Sprintf("Your %s has died from disease!", g.seedDisplayName(sess, seedID)))) g.AccountStore.SaveCharacter(p) continue } @@ -138,23 +138,23 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) { g.setPlayerFlag(p, prefix+"_stage", stage) g.setPlayerFlag(p, prefix+"_ready", true) g.setPlayerFlag(p, prefix+"_watered", false) - sess.WriteLine(g.colorize(sess, "farm_grow", - fmt.Sprintf("\nYour %s is fully grown and ready to harvest!", - g.seedDisplayName(sess, seedID)))) + sess.WriteLine(g.colorize(sess, "farm_grow", + fmt.Sprintf("Your %s is fully grown and ready to harvest!", + g.seedDisplayName(sess, seedID)))) } else { if !watered && rand.Float64() < 0.10 { g.setPlayerFlag(p, prefix+"_stage", stage) g.setPlayerFlag(p, prefix+"_diseased", true) g.setPlayerFlag(p, prefix+"_watered", false) - sess.WriteLine(g.colorize(sess, "farm_disease", - fmt.Sprintf("\nYour %s has become diseased!", - g.seedDisplayName(sess, seedID)))) + sess.WriteLine(g.colorize(sess, "farm_disease", + fmt.Sprintf("Your %s has become diseased!", + g.seedDisplayName(sess, seedID)))) } else { g.setPlayerFlag(p, prefix+"_stage", stage) g.setPlayerFlag(p, prefix+"_watered", false) - sess.WriteLine(g.colorize(sess, "farm_grow", - fmt.Sprintf("\nYour %s has grown to stage %d/%d.", - g.seedDisplayName(sess, seedID), stage, maxStages))) + sess.WriteLine(g.colorize(sess, "farm_grow", + fmt.Sprintf("Your %s has grown to stage %d/%d.", + g.seedDisplayName(sess, seedID), stage, maxStages))) } } g.AccountStore.SaveCharacter(p) @@ -395,22 +395,22 @@ func (g *Game) farmPatchLookSuffix(p *player.Player, defID string, index int) st weeds, _ := p.Flags[prefix+"_weeds"].(bool) if weeds { - return "\nIt is overgrown with weeds." + return "It is overgrown with weeds." } seedID, _ := p.Flags[prefix+"_seed"].(string) if seedID == "" { - return "\nThe patch is empty and ready for planting." + return "The patch is empty and ready for planting." } dead, _ := p.Flags[prefix+"_dead"].(bool) if dead { - return "\nThe plant has died. You need to rake it clean." + return "The plant has died. You need to rake it clean." } diseased, _ := p.Flags[prefix+"_diseased"].(bool) if diseased { - return "\nThe plant looks diseased! Use plant cure to save it." + return "The plant looks diseased! Use plant cure to save it." } ready, _ := p.Flags[prefix+"_ready"].(bool) @@ -419,7 +419,7 @@ func (g *Game) farmPatchLookSuffix(p *player.Player, defID string, index int) st if def, err := g.ItemStore.Load(seedID); err == nil { name = def.Name } - return fmt.Sprintf("\nA fully grown %s is ready to harvest!", name) + return fmt.Sprintf("A fully grown %s is ready to harvest!", name) } stage := intFromFlag(p.Flags, prefix+"_stage") @@ -432,7 +432,7 @@ func (g *Game) farmPatchLookSuffix(p *player.Player, defID string, index int) st name = def.Name } watered, _ := p.Flags[prefix+"_watered"].(bool) - suffix := fmt.Sprintf("\nA %s is growing (stage %d/%d).", name, stage, maxStages) + suffix := fmt.Sprintf("A %s is growing (stage %d/%d).", name, stage, maxStages) if watered { suffix += " It has been watered." } @@ -451,9 +451,9 @@ func (g *Game) toolShedLookSuffix(p *player.Player) string { stored = append(stored, "a watering can") } if len(stored) == 0 { - return "\nThe shed is empty." + return "The shed is empty." } - return fmt.Sprintf("\nInside: %s.", strings.Join(stored, ", ")) + return fmt.Sprintf("Inside: %s.", strings.Join(stored, ", ")) } func (g *Game) farmMatchPrefix(p *player.Player, input string) (prefix string, defID string, index int) { |
