diff options
| author | historia <[not public]> | 2026-10-05 17:05:14 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-10-05 17:05:14 -0400 |
| commit | e42952469dadfb3535633c66c881050ac128703c (patch) | |
| tree | a78f7396b72cdbd6fa4f6c454c830f40cf2ad0cb /internal/combat/state_test.go | |
| parent | 90ad8c0c33b519d5830c69d4128bdc984b5e9de8 (diff) | |
| download | thehouseoficarus-e42952469dadfb3535633c66c881050ac128703c.tar.gz | |
fix: gather verbs, walk oom, admin path bypass, roulette refund
Diffstat (limited to 'internal/combat/state_test.go')
| -rw-r--r-- | internal/combat/state_test.go | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/internal/combat/state_test.go b/internal/combat/state_test.go new file mode 100644 index 0000000..8005ba3 --- /dev/null +++ b/internal/combat/state_test.go @@ -0,0 +1,21 @@ +package combat + +import "testing" + +// Regression: re-entering combat must release the previous mob, or that mob +// stays "in combat" forever and no other player can attack it. +func TestTrackerEnterReleasesPreviousMob(t *testing.T) { + tr := NewTracker() + tr.Enter("alice", "mobA") + tr.Enter("alice", "mobB") + if tr.IsMobInCombat("mobA") { + t.Fatal("mobA still marked in combat after alice switched targets") + } + if !tr.IsMobInCombat("mobB") { + t.Fatal("mobB not marked in combat") + } + tr.Leave("alice") + if tr.IsMobInCombat("mobB") { + t.Fatal("mobB still marked in combat after leave") + } +} |
