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| author | historia <[not public]> | 2026-09-18 18:38:35 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-18 18:38:35 -0400 |
| commit | 1f118d79e319da4e765502e9ca5b661772de94f1 (patch) | |
| tree | bca8a3fd1e538f1c302480511e6ba872c92e10b8 /internal/casino/types.go | |
| parent | 5ad42a51df4dcc5ccc3aa6a6d902085ce2ee4239 (diff) | |
| download | thehouseoficarus-1f118d79e319da4e765502e9ca5b661772de94f1.tar.gz | |
refactor: casino table core; fix: stake/migration/validation gaps
Diffstat (limited to 'internal/casino/types.go')
| -rw-r--r-- | internal/casino/types.go | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/internal/casino/types.go b/internal/casino/types.go index 578aee1..3d31820 100644 --- a/internal/casino/types.go +++ b/internal/casino/types.go @@ -129,6 +129,13 @@ type MachineConfig struct { Payout float64 `yaml:"payout,omitempty"` } +// LegacySlotMachine converts a legacy slots TableConfig (older rooms declared +// slots under casino_tables) into the MachineConfig the room actually +// instantiates. Shared by validation and room lookup so the two cannot drift. +func LegacySlotMachine(c TableConfig) MachineConfig { + return MachineConfig{ID: c.ID, Game: GameSlots, MinBet: c.MinBet, MaxBet: c.MaxBet} +} + func (c MachineConfig) Normalize() MachineConfig { if c.MinBet <= 0 { c.MinBet = 1 |
