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authorhistoria <[not public]>2026-10-01 18:36:36 -0400
committerhistoria <[not public]>2026-10-01 18:36:36 -0400
commit8a94f21bd47c0a00bc415395232dba22fa958837 (patch)
tree3dc9492913315ac98b6eddaec4605e4344cde7d6 /internal/casino/core.go
parent4e2a95503e4ea4c830510f5aea23fac7948ddc41 (diff)
downloadthehouseoficarus-8a94f21bd47c0a00bc415395232dba22fa958837.tar.gz
remove: slop docs
Diffstat (limited to 'internal/casino/core.go')
-rw-r--r--internal/casino/core.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/internal/casino/core.go b/internal/casino/core.go
index 8ab44f5..f51dde3 100644
--- a/internal/casino/core.go
+++ b/internal/casino/core.go
@@ -156,8 +156,8 @@ func resolveStakeIDs(w Wallet, ids []string) {
// settleStakeOutcome applies one wager's outcome through the wallet and
// reports whether the settlement could NOT be made durable. It carries the
-// money-critical ordering shared by every table game (documented in
-// dev_guide/concurrency.md): compute the payout, pay it via PayCredits
+// money-critical ordering shared by every table game: compute the payout,
+// pay it via PayCredits
// BEFORE announcing the win — that one save credits the payout and resolves
// the stakes it returns, so a crash can never pay the payout AND refund the
// same stake — and only then stand the hand down. On a persistence failure