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authorhistoria <[not public]>2026-10-02 02:16:44 -0400
committerhistoria <[not public]>2026-10-02 02:16:44 -0400
commit62017c86392b046d746fb4fafef6742840477c5f (patch)
treeeab569e29e858ff79b8ce06caa9bacb28bc9ee81 /internal/casino/blackjack.go
parentd3a305d1d7962f82af2397760cf8008758bddd1d (diff)
downloadthehouseoficarus-62017c86392b046d746fb4fafef6742840477c5f.tar.gz
feat: polish 'list' output, drop sitout command
Diffstat (limited to 'internal/casino/blackjack.go')
-rw-r--r--internal/casino/blackjack.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/casino/blackjack.go b/internal/casino/blackjack.go
index a059bdb..eee5023 100644
--- a/internal/casino/blackjack.go
+++ b/internal/casino/blackjack.go
@@ -120,7 +120,7 @@ func (t *blackjackTable) menuEvent(name string) Event {
{Command: "bet", Desc: fmt.Sprintf("%s: %d credits (also: rebet)", desc, amount)},
{Command: "bet <amount>", Desc: "Change wager; min/max accepted"},
{Command: "stop", Desc: "Leave; during a round, leave afterward"},
- {Command: "table / sitout", Desc: "Check the table / skip betting until you rejoin"},
+ {Command: "table", Desc: "Check the table"},
})
// Blackjack has a single wager target, so no list hint; rules rides along.
e.Menu.Commands = withTableHints(e.Menu.Commands, nil)