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authorhistoria <[not public]>2026-09-30 18:57:30 -0400
committerhistoria <[not public]>2026-09-30 18:57:30 -0400
commita5b9c1052c4640ba519e608e0c97e603ce6aa5ef (patch)
treec48ac64ca8d1ec2505eedd18fb9e2fc39a885689 /internal/casino/baccarat.go
parent2317022c16b520dd5272facfd5092a4c58cac44b (diff)
downloadthehouseoficarus-a5b9c1052c4640ba519e608e0c97e603ce6aa5ef.tar.gz
feat: blackjack and baccarat rules felt added, casino layout simplified
Diffstat (limited to 'internal/casino/baccarat.go')
-rw-r--r--internal/casino/baccarat.go6
1 files changed, 5 insertions, 1 deletions
diff --git a/internal/casino/baccarat.go b/internal/casino/baccarat.go
index 0890d59..50ac111 100644
--- a/internal/casino/baccarat.go
+++ b/internal/casino/baccarat.go
@@ -72,7 +72,11 @@ func (t *baccaratTable) join(name string) []Event {
return []Event{t.private(name, "That baccarat table is full.")}
}
events := []Event{t.addSeatLocked(name, &baccaratPlayer{Participant: Participant{Name: name, Connected: true}})}
- events = append(events, t.private(name, t.Config.BaccaratRulesText()), t.menuEvent(name))
+ // The rules board is a rendered felt (presentation layer); the engine
+ // only ships the configuration.
+ rules := t.private(name, "")
+ rules.Snapshot = &BaccaratRulesView{Config: t.Config}
+ events = append(events, rules, t.menuEvent(name))
return events
}