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| author | historia <[not public]> | 2026-10-01 14:38:08 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-10-01 14:38:08 -0400 |
| commit | 1082f3336085c15992ca83d5553c0ba52208d70a (patch) | |
| tree | 4fcedaa90bc01c41456258a9d57f492f31754948 /dev_guide/hacking.md | |
| parent | d4eae333a8d8a96452bbf3617aa85b50466c11a7 (diff) | |
| download | thehouseoficarus-1082f3336085c15992ca83d5553c0ba52208d70a.tar.gz | |
feat: pai gow poker added to the casino
Diffstat (limited to 'dev_guide/hacking.md')
| -rw-r--r-- | dev_guide/hacking.md | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/dev_guide/hacking.md b/dev_guide/hacking.md new file mode 100644 index 0000000..dc4372b --- /dev/null +++ b/dev_guide/hacking.md @@ -0,0 +1,50 @@ +## Hacking + +Hacking minigames are played by jacking into terminal objects. Terminals are YAML objects that are registered in Go's `terminalDefs` map. + +**The filename is the ID** (`terminal_basic.yaml` → `terminal_basic`); like all objects, the loader derives the ID from the filename — don't add an `id:` field (see `objects.md`). + +### Terminal Object YAML + +```yaml +name: basic terminal +color: "28" +description: "A battered terminal with a cracked screen. {28}[Level 1 Hacking]{/}" +inroom_description: "A {28}basic terminal{/} hums quietly against the wall." +``` + +- `id` must match a key in `terminalDefs` (Go code in `internal/game/hacking.go`) +- `name` is used for matching in the `jack` command +- `color` controls the display color +- `description` is shown when examining the terminal +- `inroom_description` is shown in room listings +- No `behavior` field — terminals are registered in Go, not YAML behaviors + +### Adding a New Terminal + +1. Create an object YAML file in `data/objects/terminal_<name>.yaml` +2. Add an entry to `terminalDefs` in `internal/game/hacking.go` +3. Optionally create a new minigame implementation in `internal/game/hacking_<name>.go` +4. Place the terminal object in a room's `objects:` list + +### Adding a New Minigame + +New minigames implement the `HackingMinigame` interface: + +```go +type HackingMinigame interface { + Init(level int) string + HandleInput(input string) (output string, done bool, won bool) + Name() string +} +``` + +Optionally implement `XPBonuser` for bonus XP: + +```go +type XPBonuser interface { + BonusXP() int +} +``` + + |
