diff options
| author | historia <[not public]> | 2026-07-08 19:59:14 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-08 19:59:14 -0400 |
| commit | 09d325dcf5e779eab5550d3fd3377bde50101428 (patch) | |
| tree | a433be903aabbf1d2eadce2aacdac12a9eb8dde0 /data/mobs | |
| parent | 9184377301c2604e003f36426788c032fb0ca524 (diff) | |
| download | thehouseoficarus-09d325dcf5e779eab5550d3fd3377bde50101428.tar.gz | |
feat: unify on use, on look, and on kill. all support same conditions/actions now.
Diffstat (limited to 'data/mobs')
| -rw-r--r-- | data/mobs/examples/client.yaml | 226 |
1 files changed, 79 insertions, 147 deletions
diff --git a/data/mobs/examples/client.yaml b/data/mobs/examples/client.yaml index 2442a8a..da3aede 100644 --- a/data/mobs/examples/client.yaml +++ b/data/mobs/examples/client.yaml @@ -12,13 +12,13 @@ idle_descriptions: talk: nodes: assign_task: - action: + action: null messages: - '"Let me check what''s available..." The Client scrolls through their data pad.' options: - - text: '"Understood."' - - goto: start - text: '"What else do you have?"' + - text: '"Understood."' + - goto: start + text: '"What else do you have?"' buy_acid: action: credits: -10 @@ -26,42 +26,12 @@ talk: messages: - '"Handle with care." The Client passes you a vial of corrosive acid.' options: - - condition: - min_credits: 10 - goto: buy_acid - text: '"Buy more."' - - goto: supplies - text: '"Thanks."' - buy_auto_acid: - action: - reputation_cost: 200 - set_player_flags: - assassin_unlocked_auto_acid_vial: true - messages: - - '"Auto-acid purchased. Acid vials will no longer be consumed."' - options: - - goto: rep_shop - text: '"Thanks."' - buy_auto_salt: - action: - reputation_cost: 200 - set_player_flags: - assassin_unlocked_auto_salt: true - messages: - - '"Auto-salt purchased. You''ll no longer consume salt on finishing blows."' - options: - - goto: rep_shop - text: '"Thanks."' - buy_extend_unlock: - action: - reputation_cost: 100 - set_player_flags: - assassin_unlocked_extend: true - messages: - - '"You can now extend tasks via our conversation."' - options: - - goto: rep_shop - text: '"Thanks."' + - condition: + min_credits: 10 + goto: buy_acid + text: '"Buy more."' + - goto: supplies + text: '"Thanks."' buy_gloves: action: credits: -50 @@ -69,8 +39,8 @@ talk: messages: - '"These''ll keep the current from frying your hands." The Client tosses you a pair of thick rubber gloves.' options: - - goto: supplies - text: '"Thanks."' + - goto: supplies + text: '"Thanks."' buy_salt: action: credits: -5 @@ -78,22 +48,12 @@ talk: messages: - '"Here you go." The Client slides a packet of salt across the table.' options: - - condition: - min_credits: 5 - goto: buy_salt - text: '"Buy more."' - - goto: supplies - text: '"Thanks."' - buy_superiors: - action: - reputation_cost: 300 - set_player_flags: - assassin_unlocked_superiors: true - messages: - - '"Superior encounters unlocked. Watch yourself out there."' - options: - - goto: rep_shop - text: '"Thanks."' + - condition: + min_credits: 5 + goto: buy_salt + text: '"Buy more."' + - goto: supplies + text: '"Thanks."' buy_visor: action: credits: -75 @@ -101,120 +61,92 @@ talk: messages: - '"Spectral frequency filter. Makes the invisible visible — and keeps their attacks from scrambling your brain."' options: - - goto: supplies - text: '"Thanks."' + - goto: supplies + text: '"Thanks."' current_task: messages: - '"Let me check your file." The Client pulls up your record.' options: - - text: '"Okay."' + - text: '"Okay."' extend_confirm: messages: - '"Extending your task costs 30 Reputation and adds more kills. Want to proceed?"' options: - - goto: extend_done - text: '"Yes, extend it."' - - goto: start - text: '"Never mind."' + - goto: extend_done + text: '"Yes, extend it."' + - goto: start + text: '"Never mind."' extend_done: - action: + action: null messages: - '"Done. I''ve added more targets to your contract."' options: - - text: '"Thanks."' - rep_shop: - messages: - - '"Here''s what I''ve got. All purchases are permanent."' - options: - - condition: - not: true - player_flag: assassin_unlocked_auto_salt - goto: buy_auto_salt - text: '"Auto-finish: Salt (200 Rep) - Never consume salt on finishing blows."' - - condition: - not: true - player_flag: assassin_unlocked_auto_acid_vial - goto: buy_auto_acid - text: '"Auto-finish: Acid Vial (200 Rep) - Never consume acid vials on finishing blows."' - - condition: - not: true - player_flag: assassin_unlocked_superiors - goto: buy_superiors - text: '"Unlock Superior Mobs (300 Rep) - Rare superior variants may spawn."' - - condition: - not: true - player_flag: assassin_unlocked_extend - goto: buy_extend_unlock - text: '"Unlock Extended Tasks (100 Rep) - Allows extending tasks."' - - goto: start - text: '"Back."' + - text: '"Thanks."' skip_confirm: messages: - '"Skipping a task costs 30 Reputation and resets your streak. Are you sure?"' options: - - goto: skip_done - text: '"Yes, skip it."' - - goto: start - text: '"Never mind."' + - goto: skip_done + text: '"Yes, skip it."' + - goto: start + text: '"Never mind."' skip_done: - action: + action: null messages: - '"Task cancelled. Your streak has been reset."' options: - - goto: assign_task - text: '"Give me a new one."' - - text: '"Goodbye."' + - goto: assign_task + text: '"Give me a new one."' + - text: '"Goodbye."' start: messages: - The Client looks up from their data pad. "What do you need?" options: - - condition: - not: true - player_flag: assassin_task_mob - goto: assign_task - text: '"I need a job."' - - condition: - not: false - player_flag: assassin_task_mob - goto: current_task - text: '"What''s my current task?"' - - condition: - not: false - player_flag: assassin_task_mob - goto: skip_confirm - text: '"I want to skip my task."' - - condition: - all_of: - - not: false - player_flag: assassin_task_mob - - player_flag: assassin_unlocked_extend - value: true - goto: extend_confirm - text: '"I want to extend my task."' - - goto: rep_shop - text: '"I''d like to browse the Reputation Shop."' - - goto: supplies - text: '"I need supplies."' - - text: '"Goodbye."' + - condition: + not: true + player_flag: assassin_task_mob + goto: assign_task + text: '"I need a job."' + - condition: + not: false + player_flag: assassin_task_mob + goto: current_task + text: '"What''s my current task?"' + - condition: + not: false + player_flag: assassin_task_mob + goto: skip_confirm + text: '"I want to skip my task."' + - condition: + all_of: + - not: false + player_flag: assassin_task_mob + - player_flag: assassin_unlocked_extend + value: true + goto: extend_confirm + text: '"I want to extend my task."' + - goto: supplies + text: '"I need supplies."' + - text: '"Goodbye."' supplies: messages: - '"I stock everything you need for the job. Cheap, too."' options: - - condition: - min_credits: 5 - goto: buy_salt - text: '"Buy salt (5 credits each)."' - - condition: - min_credits: 10 - goto: buy_acid - text: '"Buy acid vial (10 credits each)."' - - condition: - min_credits: 50 - goto: buy_gloves - text: '"Buy insulated gloves (50 credits)."' - - condition: - min_credits: 75 - goto: buy_visor - text: '"Buy spectral visor (75 credits)."' - - goto: start - text: '"Back."' + - condition: + min_credits: 5 + goto: buy_salt + text: '"Buy salt (5 credits each)."' + - condition: + min_credits: 10 + goto: buy_acid + text: '"Buy acid vial (10 credits each)."' + - condition: + min_credits: 50 + goto: buy_gloves + text: '"Buy insulated gloves (50 credits)."' + - condition: + min_credits: 75 + goto: buy_visor + text: '"Buy spectral visor (75 credits)."' + - goto: start + text: '"Back."' |
