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authorhistoria <[not public]>2026-06-16 04:17:43 -0400
committerhistoria <[not public]>2026-06-16 04:17:43 -0400
commit085e728d22a3369bd110b77409914cfbe9ebe611 (patch)
treeeeb88cb1ceb91cc9ea2b5a1877c3c66328fab503 /data/help/use.yaml
parent43f21aabae8924f35c12c8485e690aeefe0089fb (diff)
downloadthehouseoficarus-085e728d22a3369bd110b77409914cfbe9ebe611.tar.gz
feat: recipe system, combining items, cooking skill
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diff --git a/data/help/use.yaml b/data/help/use.yaml
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@@ -1,13 +1,29 @@
name: "use"
-category: "Skills"
+category: "General"
description: |
- Use a crafting station or interactive object.
+ Use an item on a target — the universal interaction command.
- Usage: use <object>
+ Usage:
+ use <item> Use an item on a room object
+ use <item> on <target> Use item on a specific target
+ use <item> with <item> Combine two inventory items (shorthand)
- Some objects can be used for crafting (furnaces, anvils, spinning wheels,
- ranges, etc.). Using an object typically consumes items from your
- inventory and produces something new, with an optional skill check.
+ The "use" command routes to different systems based on the target:
- You need the required materials in your inventory. The action continues
- until you run out of materials or inventory space.
+ Object target (room object)
+ If a recipe matches: opens the recipe menu for crafting/cooking
+ Otherwise: dispatches to the object's behavior (gather, talk, toggle)
+
+ Item target (inventory or ground)
+ If a recipe matches both items: combines them (e.g., flour + water)
+
+ Mob target
+ Future: give items to NPCs for quests
+
+ Examples:
+ use trout on fire Cook trout on a campfire
+ use water on flour Mix dough (opens recipe menu)
+ use bronze pickaxe on rock Mine copper/tin rocks
+ use iron gate Push/pull a gate (falls through to toggle)
+
+ See also: cook, recipe, gather, talk