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| author | historia <[not public]> | 2026-06-10 01:48:28 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-10 01:48:28 -0400 |
| commit | a226d72e51eecb768b13600303f73483118d9104 (patch) | |
| tree | 458d15ef049732c15dacc591a830d3beddbedfde /data/help/gathering.yaml | |
| parent | 6a0f3d7a252de4b1741cfe5e1c561412c602becc (diff) | |
| download | thehouseoficarus-a226d72e51eecb768b13600303f73483118d9104.tar.gz | |
feat: implemented janky object interaction model
Diffstat (limited to 'data/help/gathering.yaml')
| -rw-r--r-- | data/help/gathering.yaml | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/data/help/gathering.yaml b/data/help/gathering.yaml new file mode 100644 index 0000000..57c317e --- /dev/null +++ b/data/help/gathering.yaml @@ -0,0 +1,22 @@ +name: "gathering" +category: "Skills" +description: | + Gather resources from objects in the world. + + Usage: mine <object> - Mine ore from rocks (requires pickaxe) + chop <object> - Chop logs from trees (requires axe) + fish <object> - Fish from fishing spots (requires rod/net) + + Gathering skills use a tick-based action system: + 1. You begin the action (e.g. "You swing your pickaxe...") + 2. After a wait (reduced by tool speed), the game rolls for success + 3. Success picks a weighted random drop from the object's drop table + 4. Depleting drops remove the resource temporarily; rare drops don't + + Tools: Items with tool_type and tool_speed. The best matching tool in + your inventory or toolbelt is used automatically. Higher tool_speed + means faster gathering. + + Numbered targeting: "mine 1.rock" targets a specific instance when + multiple objects of the same name are present. "look" shows instance + indices and depletion status. |
