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| author | historia <[not public]> | 2026-06-12 23:52:06 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-12 23:52:06 -0400 |
| commit | a19e6b6ab01670a5932308c7bd0e0e5eed8cbcad (patch) | |
| tree | 80a2e46c3e6cc98bb8b4f708cc403949b14742eb /data/help/firemaking.yaml | |
| parent | f3a6ae488bbd2128af8356b0da016699c5abb70e (diff) | |
| download | thehouseoficarus-a19e6b6ab01670a5932308c7bd0e0e5eed8cbcad.tar.gz | |
feat: firemaking skill implemented. overhauled how ground items and despawn are handled.
Diffstat (limited to 'data/help/firemaking.yaml')
| -rw-r--r-- | data/help/firemaking.yaml | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/data/help/firemaking.yaml b/data/help/firemaking.yaml new file mode 100644 index 0000000..081e10e --- /dev/null +++ b/data/help/firemaking.yaml @@ -0,0 +1,59 @@ +name: "firemaking" +category: "Skills" +description: | + Start fires from logs and add fuel to keep them burning. + + Usage: burn [item] - Start a fire from logs + stoke [item] - Add logs to an existing fire + + Firemaking requires a fire starter — matches, a firesteel, or a + lighter — either wielded or in your inventory. Matches are consumed + on each use, while a firesteel lasts forever. Lighters use butane + (quality) that depletes per use; when empty, they stop working. + + BURN — Starting a Fire + ---------------------- + The burn command checks for burnable logs on the ground first, then + in your inventory. If the logs are in your inventory, you drop one + to the ground and begin making a fire. After a wait (reduced by + tool_speed), the game checks your firemaking level against the + log's difficulty: + + Success → You start a fire! The fire object appears in the room + with a burn time based on the log used. You gain XP. + + Failure → You can't seem to get the fire going. You may try again + (the log stays on the ground). + + Only one fire can burn in a room at a time. Other players are + notified when a fire is started. + + STOKE — Adding Fuel + ------------------- + Stoke adds more logs from your inventory to an existing fire. Each + log extends the fire's burn time by half its burn_ticks and awards + firemaking XP. No skill check is needed to stoke — the XP is + guaranteed. Stoking continues automatically until you're out of + the item or the fire dies out. + + SMART DEFAULTS + -------------- + Running "burn" or "stoke" without specifying an item auto-selects + the target if only one type of burnable is available. If multiple + log types are present, you'll be asked "Burn what?" or "Stoke what?" + + LOG TYPES + --------- + Level Log XP Burn Ticks + 1 Normal 40 24 + 15 Oak 60 28 + 30 Willow 90 32 + 35 Teak 105 36 + 45 Maple 135 40 + 50 Mahogany 158 44 + 60 Yew 202 48 + 75 Magic 303 52 + 90 Redwood 350 60 + + Enable the "depletion" toggle to see how long a fire will burn. + Enable the "xpdrops" toggle to see XP gains with each log. |
